Merge 4f8bb06d8e into 0cdf7cfe21
This commit is contained in:
@@ -1,9 +1,9 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using SharpMetal.QuartzCore;
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using System.Runtime.Versioning;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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@@ -35,7 +35,7 @@ namespace Ryujinx.Headless
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_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
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}
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SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
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SDL3Driver.MainThreadDispatcher?.Invoke(CreateLayer);
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}
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protected override void InitializeRenderer() { }
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@@ -5,15 +5,15 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Input.HLE;
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using System;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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class OpenGLWindow : WindowBase
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{
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private static void CheckResult(int result)
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private static void CheckResult(bool result)
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{
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if (result < 0)
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if (!result)
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{
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throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
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}
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@@ -21,21 +21,21 @@ namespace Ryujinx.Headless
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private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
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{
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL_GLProfile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STEREO, 0));
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}
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private class OpenToolkitBindingsContext : IBindingsContext
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@@ -46,35 +46,35 @@ namespace Ryujinx.Headless
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}
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}
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private class SDL2OpenGLContext : IOpenGLContext
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private class SDL3OpenGLContext : IOpenGLContext
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{
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private readonly nint _context;
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private readonly nint _window;
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private readonly bool _shouldDisposeWindow;
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public SDL2OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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public SDL3OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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{
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_context = context;
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_window = window;
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_shouldDisposeWindow = shouldDisposeWindow;
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}
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public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
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public static SDL3OpenGLContext CreateBackgroundContext(SDL3OpenGLContext sharedContext)
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{
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sharedContext.MakeCurrent();
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// Ensure we share our contexts.
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SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint context = SDL_GL_CreateContext(windowHandle);
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GL.LoadBindings(new OpenToolkitBindingsContext());
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, nint.Zero));
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return new SDL2OpenGLContext(context, windowHandle);
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return new SDL3OpenGLContext(context, windowHandle);
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}
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public void MakeCurrent()
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@@ -84,9 +84,7 @@ namespace Ryujinx.Headless
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return;
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}
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int res = SDL_GL_MakeCurrent(_window, _context);
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if (res != 0)
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if (!SDL_GL_MakeCurrent(_window, _context))
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@@ -100,7 +98,7 @@ namespace Ryujinx.Headless
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public void Dispose()
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{
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SDL_GL_DeleteContext(_context);
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SDL_GL_DestroyContext(_context);
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if (_shouldDisposeWindow)
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{
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@@ -108,8 +106,8 @@ namespace Ryujinx.Headless
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}
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}
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}
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private SDL2OpenGLContext _openGLContext;
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private SDL3OpenGLContext _openGLContext;
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public OpenGLWindow(
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InputManager inputManager,
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@@ -141,10 +139,10 @@ namespace Ryujinx.Headless
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}
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// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
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_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
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_openGLContext = new SDL3OpenGLContext(context, WindowHandle, false);
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// First take exclusivity on the OpenGL context.
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL3OpenGLContext.CreateBackgroundContext(_openGLContext));
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_openGLContext.MakeCurrent();
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@@ -160,7 +158,7 @@ namespace Ryujinx.Headless
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
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if (!SDL_GetDisplayBounds((uint)DisplayId, out SDL_Rect displayBounds))
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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@@ -1,10 +1,10 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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using static SDL3.SDL;
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namespace Ryujinx.Headless
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{
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@@ -50,7 +50,7 @@ namespace Ryujinx.Headless
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void CreateSurface()
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{
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
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if (!SDL_Vulkan_CreateSurface(WindowHandle, instance, IntPtr.Zero, out surfaceHandle))
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
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@@ -60,9 +60,9 @@ namespace Ryujinx.Headless
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}
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}
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if (SDL2Driver.MainThreadDispatcher != null)
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if (SDL3Driver.MainThreadDispatcher != null)
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{
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SDL2Driver.MainThreadDispatcher(CreateSurface);
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SDL3Driver.MainThreadDispatcher(CreateSurface);
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}
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else
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{
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@@ -74,23 +74,19 @@ namespace Ryujinx.Headless
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public unsafe string[] GetRequiredInstanceExtensions()
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, nint.Zero) == SDL_bool.SDL_TRUE)
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nint rawExtensions = SDL_Vulkan_GetInstanceExtensions(out uint count);
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IntPtr[] extensionPointers = new IntPtr[count];
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Marshal.Copy(rawExtensions, extensionPointers, 0, (int)count);
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if (rawExtensions != nint.Zero)
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{
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nint[] rawExtensions = new nint[(int)extensionsCount];
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string[] extensions = new string[(int)extensionsCount];
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fixed (nint* rawExtensionsPtr = rawExtensions)
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string[] extensions = new string[(int)count];
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for (int i = 0; i < extensions.Length; i++)
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (nint)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
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{
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for (int i = 0; i < extensions.Length; i++)
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{
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extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
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}
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return extensions;
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}
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extensions[i] = Marshal.PtrToStringUTF8(extensionPointers[i]);
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}
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return extensions;
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}
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string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
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@@ -1,6 +1,6 @@
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using Humanizer;
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using LibHac.Util;
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using Ryujinx.Ava;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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@@ -14,8 +14,8 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
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using Ryujinx.HLE.UI;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@@ -23,7 +23,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static SDL2.SDL;
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using static SDL3.SDL;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
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using Switch = Ryujinx.HLE.Switch;
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@@ -36,7 +36,7 @@ namespace Ryujinx.Headless
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protected const int DefaultWidth = 1280;
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protected const int DefaultHeight = 720;
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private const int TargetFps = 60;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
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private SDL_WindowFlags FullscreenFlag = 0;
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private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
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@@ -69,7 +69,7 @@ namespace Ryujinx.Headless
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public ScalingFilter ScalingFilter { get; set; }
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public int ScalingFilterLevel { get; set; }
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protected SDL2MouseDriver MouseDriver;
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protected SDL3MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
|
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private readonly IKeyboard _keyboardInterface;
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protected readonly GraphicsDebugLevel GlLogLevel;
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@@ -98,7 +98,7 @@ namespace Ryujinx.Headless
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet)
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{
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MouseDriver = new SDL2MouseDriver(hideCursorMode);
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MouseDriver = new SDL3MouseDriver(hideCursorMode);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(MouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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@@ -115,7 +115,7 @@ namespace Ryujinx.Headless
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_ignoreControllerApplet = ignoreControllerApplet;
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HostUITheme = new HeadlessHostUiTheme();
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|
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SDL2Driver.Instance.Initialize();
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SDL3Driver.Instance.Initialize();
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}
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public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
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@@ -154,11 +154,11 @@ namespace Ryujinx.Headless
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{
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fixed (byte* iconPtr = iconBytes)
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{
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nint rwOpsStruct = SDL_RWFromConstMem((nint)iconPtr, iconBytes.Length);
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nint iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
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nint rwOpsStruct = SDL_IOFromConstMem((nint)iconPtr, (nuint)iconBytes.Length);
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SDL_Surface* iconHandle = SDL_LoadBMP_IO(rwOpsStruct, true);
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|
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SDL_SetWindowIcon(WindowHandle, iconHandle);
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SDL_FreeSurface(iconHandle);
|
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SDL_SetWindowIcon(WindowHandle, (nint)iconHandle);
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SDL_DestroySurface((nint)iconHandle);
|
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}
|
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}
|
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}
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@@ -182,16 +182,16 @@ namespace Ryujinx.Headless
|
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Width = ExclusiveFullscreenWidth;
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Height = ExclusiveFullscreenHeight;
|
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|
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
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}
|
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else if (IsFullscreen)
|
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{
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
|
||||
|
||||
if (WindowHandle == nint.Zero)
|
||||
{
|
||||
@@ -205,16 +205,18 @@ namespace Ryujinx.Headless
|
||||
SetWindowIcon();
|
||||
|
||||
_windowId = SDL_GetWindowID(WindowHandle);
|
||||
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
SDL3Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
}
|
||||
|
||||
private void HandleWindowEvent(SDL_Event evnt)
|
||||
{
|
||||
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
|
||||
if (evnt.type >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST &&
|
||||
evnt.type <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST)
|
||||
{
|
||||
switch (evnt.window.windowEvent)
|
||||
switch (evnt.window.type)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for fullscreen.
|
||||
@@ -227,7 +229,7 @@ namespace Ryujinx.Headless
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
Exit();
|
||||
break;
|
||||
}
|
||||
@@ -407,7 +409,7 @@ namespace Ryujinx.Headless
|
||||
// Get screen touch position
|
||||
if (!_enableMouse)
|
||||
{
|
||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL3MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
@@ -514,25 +516,33 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
|
||||
unsafe
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i],
|
||||
};
|
||||
}
|
||||
fixed (byte* button = buttonsText[i].ToBytes())
|
||||
{
|
||||
buttons[i] = new SDL_MessageBoxButtonData { buttonID = i, text = button, };
|
||||
}
|
||||
}
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
fixed (byte* t = title.ToBytes())
|
||||
fixed (byte* m = message.ToBytes())
|
||||
fixed (SDL_MessageBoxButtonData* b = buttons)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = t,
|
||||
message = m,
|
||||
buttons = b,
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -550,11 +560,11 @@ namespace Ryujinx.Headless
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager.Dispose();
|
||||
|
||||
SDL2Driver.Instance.UnregisterWindow(_windowId);
|
||||
SDL3Driver.Instance.UnregisterWindow(_windowId);
|
||||
|
||||
SDL_DestroyWindow(WindowHandle);
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
SDL3Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user