Adds the ability to read and write to amiibo bin files (#348)

This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
This commit is contained in:
Jacobwasbeast
2024-12-19 22:36:46 -06:00
committed by GitHub
parent ff6628149d
commit 0adaa4cb96
29 changed files with 1855 additions and 916 deletions

View File

@@ -241,6 +241,13 @@
Icon="{ext:Icon mdi-cube-scan}"
InputGesture="Ctrl + A"
IsEnabled="{Binding IsAmiiboRequested}" />
<MenuItem
Name="ScanAmiiboMenuItemFromBin"
AttachedToVisualTree="ScanBinAmiiboMenuItem_AttachedToVisualTree"
Click="OpenBinFile"
Header="{ext:Locale MenuBarActionsScanAmiiboBin}"
Icon="{ext:Icon mdi-cube-scan}"
IsEnabled="{Binding IsAmiiboBinRequested}" />
<MenuItem
Command="{Binding TakeScreenshot}"
Header="{ext:Locale MenuBarFileToolsTakeScreenshot}"