Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders * De-hardcode native size values * Adapt to dehardcoded framebuffers and address feedback * Remove framebuffer rebinding
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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal
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void Set(byte[] Data, int Width, int Height);
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void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
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void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
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void SetWindowSize(int Width, int Height);
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