misc: chore: Use explicit types in Texture & Vic
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@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
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int w = Math.Min(4, width - x);
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int h = Math.Min(4, height - y);
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var dataUint = MemoryMarshal.Cast<byte, uint>(data);
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ReadOnlySpan<uint> dataUint = MemoryMarshal.Cast<byte, uint>(data);
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int baseOffset = y * width + x;
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