UI: More advanced customization for what happens when Ryujinx loses focus
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@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 66;
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public const int CurrentVersion = 67;
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/// <summary>
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/// Version of the configuration file format
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@@ -171,6 +171,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
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/// </summary>
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public UpdaterType UpdateCheckerType { get; set; }
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/// <summary>
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/// How the emulator should behave when you click off/on the window.
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/// </summary>
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public FocusLostType FocusLostActionType { get; set; }
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/// <summary>
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/// Show "Confirm Exit" Dialog
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@@ -46,6 +46,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
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CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
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UpdateCheckerType.Value = cff.UpdateCheckerType;
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FocusLostActionType.Value = cff.FocusLostActionType;
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ShowConfirmExit.Value = cff.ShowConfirmExit;
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RememberWindowState.Value = cff.RememberWindowState;
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ShowTitleBar.Value = cff.ShowTitleBar;
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@@ -435,7 +436,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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(63, static cff => cff.MatchSystemTime = false),
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(64, static cff => cff.LoggingEnableAvalonia = false),
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(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
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(66, static cff => cff.DisableInputWhenOutOfFocus = false)
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(66, static cff => cff.DisableInputWhenOutOfFocus = false),
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(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
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);
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}
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}
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@@ -779,6 +779,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
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/// </summary>
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public ReactiveObject<UpdaterType> UpdateCheckerType { get; private set; }
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/// <summary>
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/// How the emulator should behave when you click off/on the window.
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/// </summary>
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public ReactiveObject<FocusLostType> FocusLostActionType { get; private set; }
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/// <summary>
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/// Show "Confirm Exit" Dialog
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@@ -817,6 +822,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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UpdateCheckerType = new ReactiveObject<UpdaterType>();
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FocusLostActionType = new ReactiveObject<FocusLostType>();
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ShowConfirmExit = new ReactiveObject<bool>();
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RememberWindowState = new ReactiveObject<bool>();
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ShowTitleBar = new ReactiveObject<bool>();
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@@ -57,6 +57,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration = EnableDiscordIntegration,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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UpdateCheckerType = UpdateCheckerType,
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FocusLostActionType = FocusLostActionType,
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ShowConfirmExit = ShowConfirmExit,
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RememberWindowState = RememberWindowState,
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ShowTitleBar = ShowTitleBar,
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@@ -178,6 +179,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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System.EnableDockedMode.Value = true;
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EnableDiscordIntegration.Value = true;
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UpdateCheckerType.Value = UpdaterType.PromptAtStartup;
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FocusLostActionType.Value = FocusLostType.DoNothing;
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ShowConfirmExit.Value = true;
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RememberWindowState.Value = true;
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ShowTitleBar.Value = !OperatingSystem.IsWindows();
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15
src/Ryujinx/Utilities/Configuration/UI/FocusLostType.cs
Normal file
15
src/Ryujinx/Utilities/Configuration/UI/FocusLostType.cs
Normal file
@@ -0,0 +1,15 @@
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Utilities.Configuration.UI
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{
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[JsonConverter(typeof(TypedStringEnumConverter<FocusLostType>))]
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public enum FocusLostType
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{
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DoNothing,
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BlockInput,
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MuteAudio,
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BlockInputAndMuteAudio,
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PauseEmulation
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}
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}
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