UI: More advanced customization for what happens when Ryujinx loses focus
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@@ -46,6 +46,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
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CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
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UpdateCheckerType.Value = cff.UpdateCheckerType;
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FocusLostActionType.Value = cff.FocusLostActionType;
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ShowConfirmExit.Value = cff.ShowConfirmExit;
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RememberWindowState.Value = cff.RememberWindowState;
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ShowTitleBar.Value = cff.ShowTitleBar;
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@@ -435,7 +436,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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(63, static cff => cff.MatchSystemTime = false),
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(64, static cff => cff.LoggingEnableAvalonia = false),
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(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
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(66, static cff => cff.DisableInputWhenOutOfFocus = false)
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(66, static cff => cff.DisableInputWhenOutOfFocus = false),
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(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
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);
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}
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}
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