misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
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{
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var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
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SetMmeShadowRamControlMode shadowRamControl = _state.State.SetMmeShadowRamControlMode;
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if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
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{
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_state.WriteWithRedundancyCheck(offset, value, out changed);
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