misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
{
var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
SetMmeShadowRamControlMode shadowRamControl = _state.State.SetMmeShadowRamControlMode;
if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
{
_state.WriteWithRedundancyCheck(offset, value, out changed);