misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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int availableCount = commandBuffer.Length - offset;
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int consumeCount = Math.Min(_state.MethodCount, availableCount);
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var data = commandBuffer.Slice(offset, consumeCount);
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ReadOnlySpan<int> data = commandBuffer.Slice(offset, consumeCount);
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if (_state.SubChannel == 0)
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{
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