misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
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sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
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sb.AppendLine("{");
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foreach (var entry in Table)
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foreach (AdvancedBlendUcode entry in Table)
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{
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Hash128 hash = Hash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code));
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