misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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{
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if (disposing)
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{
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foreach (var texture in _cache.Values)
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foreach (ITexture texture in _cache.Values)
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{
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texture.Release();
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}
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@@ -603,7 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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DestroyIfNotNull(ref _geometryIndexDataBuffer.Handle);
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DestroyIfNotNull(ref _sequentialIndexBuffer);
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foreach (var indexBuffer in _topologyRemapBuffers.Values)
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foreach (IndexBuffer indexBuffer in _topologyRemapBuffers.Values)
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{
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_context.Renderer.DeleteBuffer(indexBuffer.Handle);
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}
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