misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
get
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
if (regionHandle.Dirty)
{
@@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void Dispose()
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
regionHandle.Dispose();
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="action">Action to call on read or write</param>
public void RegisterAction(RegionSignal action)
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
regionHandle.RegisterAction(action);
}
@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="action">Action to call on read or write</param>
public void RegisterPreciseAction(PreciseRegionSignal action)
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
regionHandle.RegisterPreciseAction(action);
}
@@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void Reprotect(bool asDirty = false)
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
regionHandle.Reprotect(asDirty);
}
@@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void ForceDirty()
{
foreach (var regionHandle in _cpuRegionHandles)
foreach (RegionHandle regionHandle in _cpuRegionHandles)
{
regionHandle.ForceDirty();
}