misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
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var result = new TextureBindingInfo(
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TextureBindingInfo result = new TextureBindingInfo(
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target,
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descriptor.Set,
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descriptor.Binding,
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@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
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var result = new TextureBindingInfo(
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TextureBindingInfo result = new TextureBindingInfo(
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target,
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formatInfo,
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descriptor.Set,
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