misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
var result = new TextureBindingInfo(
TextureBindingInfo result = new TextureBindingInfo(
target,
descriptor.Set,
descriptor.Binding,
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Target target = ShaderTexture.GetTarget(descriptor.Type);
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
var result = new TextureBindingInfo(
TextureBindingInfo result = new TextureBindingInfo(
target,
formatInfo,
descriptor.Set,