misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -301,11 +301,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
try
{
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: false);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: false);
using FileStream tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: false);
using FileStream dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: false);
using var guestTocFileStream = _guestStorage.OpenTocFileStream();
using var guestDataFileStream = _guestStorage.OpenDataFileStream();
using Stream guestTocFileStream = _guestStorage.OpenTocFileStream();
using Stream guestDataFileStream = _guestStorage.OpenDataFileStream();
BinarySerializer tocReader = new(tocFileStream);
BinarySerializer dataReader = new(dataFileStream);
@@ -547,11 +547,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>A collection of disk cache output streams</returns>
public DiskCacheOutputStreams GetOutputStreams(GpuContext context)
{
var tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
var dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
FileStream tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
FileStream dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
var hostTocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
var hostDataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
FileStream hostTocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
FileStream hostDataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
return new DiskCacheOutputStreams(tocFileStream, dataFileStream, hostTocFileStream, hostDataFileStream);
}
@@ -569,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < program.Shaders.Length; index++)
{
var shader = program.Shaders[index];
CachedShaderStage shader = program.Shaders[index];
if (shader == null || (shader.Info != null && shader.Info.Stage == ShaderStage.Compute))
{
continue;
@@ -578,8 +578,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
stagesBitMask |= 1u << index;
}
var tocFileStream = streams != null ? streams.TocFileStream : DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
var dataFileStream = streams != null ? streams.DataFileStream : DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
FileStream tocFileStream = streams != null ? streams.TocFileStream : DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
FileStream dataFileStream = streams != null ? streams.DataFileStream : DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
ulong timestamp = (ulong)DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
@@ -610,7 +610,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < program.Shaders.Length; index++)
{
var shader = program.Shaders[index];
CachedShaderStage shader = program.Shaders[index];
if (shader == null)
{
continue;
@@ -655,8 +655,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="context">GPU context</param>
public void ClearSharedCache()
{
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
using FileStream tocFileStream = DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true);
using FileStream dataFileStream = DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true);
tocFileStream.SetLength(0);
dataFileStream.SetLength(0);
@@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="context">GPU context</param>
public void ClearHostCache(GpuContext context)
{
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
using FileStream tocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
using FileStream dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
tocFileStream.SetLength(0);
dataFileStream.SetLength(0);
@@ -690,8 +690,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheOutputStreams streams,
ulong timestamp)
{
var tocFileStream = streams != null ? streams.HostTocFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
var dataFileStream = streams != null ? streams.HostDataFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
FileStream tocFileStream = streams != null ? streams.HostTocFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
FileStream dataFileStream = streams != null ? streams.HostDataFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);
if (tocFileStream.Length == 0)
{
@@ -853,25 +853,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < info.CBuffers.Count; index++)
{
var entry = info.CBuffers[index];
BufferDescriptor entry = info.CBuffers[index];
dataWriter.WriteWithMagicAndSize(ref entry, BufdMagic);
}
for (int index = 0; index < info.SBuffers.Count; index++)
{
var entry = info.SBuffers[index];
BufferDescriptor entry = info.SBuffers[index];
dataWriter.WriteWithMagicAndSize(ref entry, BufdMagic);
}
for (int index = 0; index < info.Textures.Count; index++)
{
var entry = info.Textures[index];
TextureDescriptor entry = info.Textures[index];
dataWriter.WriteWithMagicAndSize(ref entry, TexdMagic);
}
for (int index = 0; index < info.Images.Count; index++)
{
var entry = info.Images[index];
TextureDescriptor entry = info.Images[index];
dataWriter.WriteWithMagicAndSize(ref entry, TexdMagic);
}
}