misc: chore: Use explicit types in GPU, Device, and Host1x projects
This commit is contained in:
@@ -303,10 +303,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
|
||||
|
||||
using var streams = _hostStorage.GetOutputStreams(_context);
|
||||
using DiskCacheOutputStreams streams = _hostStorage.GetOutputStreams(_context);
|
||||
|
||||
int packagedShaders = 0;
|
||||
foreach (var kv in _programList)
|
||||
foreach (KeyValuePair<int, (CachedShaderProgram, byte[])> kv in _programList)
|
||||
{
|
||||
if (!Active)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user