misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -303,10 +303,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
using var streams = _hostStorage.GetOutputStreams(_context);
using DiskCacheOutputStreams streams = _hostStorage.GetOutputStreams(_context);
int packagedShaders = 0;
foreach (var kv in _programList)
foreach (KeyValuePair<int, (CachedShaderProgram, byte[])> kv in _programList)
{
if (!Active)
{