misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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IdTable idTable = new();
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foreach (var shader in program.Shaders)
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foreach (CachedShaderStage shader in program.Shaders)
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{
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if (shader == null)
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{
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@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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out CachedShaderProgram program,
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out CachedGraphicsGuestCode guestCode)
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{
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var memoryManager = channel.MemoryManager;
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MemoryManager memoryManager = channel.MemoryManager;
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IdTable idTable = new();
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guestCode = new CachedGraphicsGuestCode();
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@@ -270,9 +270,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Programs added to the table</returns>
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public IEnumerable<CachedShaderProgram> GetPrograms()
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{
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foreach (var specList in _shaderPrograms.Values)
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foreach (ShaderSpecializationList specList in _shaderPrograms.Values)
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{
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foreach (var program in specList)
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foreach (CachedShaderProgram program in specList)
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{
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yield return program;
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}
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