misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -372,8 +372,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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int totalSets = _resourceDescriptors.Length;
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var descriptors = new ResourceDescriptorCollection[totalSets];
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var usages = new ResourceUsageCollection[totalSets];
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ResourceDescriptorCollection[] descriptors = new ResourceDescriptorCollection[totalSets];
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ResourceUsageCollection[] usages = new ResourceUsageCollection[totalSets];
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for (int index = 0; index < totalSets; index++)
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{
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