misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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}
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using ManualResetEvent waitEvent = new(false);
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var info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
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SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
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if (info == null)
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{
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