misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory.Range;
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using System;
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@@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu
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Action<object> releaseCallback,
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object userObj)
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{
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if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
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if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out PhysicalMemory physicalMemory))
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{
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return false;
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}
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