Fix stencil clears
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committed by
Evan Husted
parent
d6dcc39131
commit
1af7dc4b68
@@ -8,7 +8,6 @@ struct VertexOut {
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struct FragmentOut {
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float depth [[depth(any)]];
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uint stencil [[stencil]];
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};
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struct ClearDepth {
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@@ -38,7 +37,6 @@ fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
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FragmentOut out;
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out.depth = constant_buffers.clear_depth->data;
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// out.stencil = stencil_clear;
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return out;
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}
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