Added autorestart of the emulator if it is necessary to change the graphic multi-thread.
Code cleaning
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@@ -1523,10 +1523,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public void InitializeUserConfig(ApplicationData application)
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public bool InitializeUserConfig(ApplicationData application)
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{
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// Code where conditions will be met before loading the user configuration
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// Code where conditions will be met before loading the user configuration (Global Config)
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BackendThreading backendThreadingValue = ConfigurationState.Instance.Graphics.BackendThreading.Value;
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string BackendThreadingInit = Program.BackendThreadingArg;
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if (BackendThreadingInit is null)
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{
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BackendThreadingInit = ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
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}
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// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
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string idGame = application.IdBaseString;
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@@ -1537,19 +1543,29 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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// Code where conditions will be executed after loading user configuration
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if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreadingValue)
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if (ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() != BackendThreadingInit)
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{
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/*
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* The function to restart the emulator together with the selected game
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Task.Run(async () => await Rebooter.RebootAppWithGame(application.Path));
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*/
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List<string> Arguments = new List<string>
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{
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"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() // BackendThreading
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};
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Rebooter.RebootAppWithGame(application.Path, Arguments);
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return true;
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}
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return false;
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}
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public async Task LoadApplication(ApplicationData application, bool startFullscreen = false, BlitStruct<ApplicationControlProperty>? customNacpData = null)
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{
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InitializeUserConfig(application);
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if (InitializeUserConfig(application))
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{
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return;
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}
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if (AppHost != null)
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{
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