Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx. Useful for PS4 and PS5 controllers as an example. You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers. --------- Co-authored-by: Evan Husted <greem@greemdev.net>
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@@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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@@ -143,6 +144,11 @@ namespace Ryujinx.Ava.Input
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}
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}
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
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}
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public void SetTriggerThreshold(float triggerThreshold) { }
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }
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@@ -59,6 +59,8 @@ namespace Ryujinx.Ava.Input
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return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
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}
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public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -1,4 +1,5 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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@@ -74,6 +75,11 @@ namespace Ryujinx.Ava.Input
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throw new NotImplementedException();
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}
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public void SetLed(uint packedRgb)
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaMouse");
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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throw new NotImplementedException();
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@@ -3,6 +3,7 @@ using Avalonia.Controls;
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using Avalonia.Input;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MouseButton = Ryujinx.Input.MouseButton;
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using Size = System.Drawing.Size;
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@@ -134,6 +135,8 @@ namespace Ryujinx.Ava.Input
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return new AvaloniaMouse(this);
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}
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public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
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public void Dispose()
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{
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if (_isDisposed)
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