Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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@@ -6,7 +6,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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enum HelperFunctionsMask
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{
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AtomicMinMaxS32Shared = 1 << 0,
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AtomicMinMaxS32Storage = 1 << 1,
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MultiplyHighS32 = 1 << 2,
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MultiplyHighU32 = 1 << 3,
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Shuffle = 1 << 4,
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@@ -14,7 +13,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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ShuffleUp = 1 << 6,
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ShuffleXor = 1 << 7,
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StoreSharedSmallInt = 1 << 8,
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StoreStorageSmallInt = 1 << 9,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11
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}
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