misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace. Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
This commit is contained in:
151
src/Ryujinx/Systems/PlayReport/Analyzer.cs
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151
src/Ryujinx/Systems/PlayReport/Analyzer.cs
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@@ -0,0 +1,151 @@
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using Gommon;
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using Ryujinx.Ava.Systems.AppLibrary;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Linq;
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namespace Ryujinx.Ava.Systems.PlayReport
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{
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/// <summary>
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/// The entrypoint for the Play Report analysis system.
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/// </summary>
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public class Analyzer
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{
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private readonly List<GameSpec> _specs = [];
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public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
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public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
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public GameSpec GetSpec(string titleId) => _specs.First(x => x.TitleIds.ContainsIgnoreCase(titleId));
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public bool TryGetSpec(string titleId, out GameSpec gameSpec)
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=> (gameSpec = _specs.FirstOrDefault(x => x.TitleIds.ContainsIgnoreCase(titleId))) != null;
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
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/// </summary>
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/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(string titleId, Func<GameSpec, GameSpec> transform)
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{
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if (ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _))
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return AddSpec(transform(GameSpec.Create(titleId)));
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Logger.Notice.PrintMsg(LogClass.Application,
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$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{titleId}'");
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
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/// </summary>
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/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(string titleId, Action<GameSpec> transform)
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{
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if (ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _))
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return AddSpec(GameSpec.Create(titleId).Apply(transform));
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Logger.Notice.PrintMsg(LogClass.Application,
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$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{titleId}'");
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
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/// </summary>
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/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(IEnumerable<string> titleIds,
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Func<GameSpec, GameSpec> transform)
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{
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string[] tids = titleIds.ToArray();
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if (tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _) && !string.IsNullOrEmpty(x)))
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return AddSpec(transform(GameSpec.Create(tids)));
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Logger.Notice.PrintMsg(LogClass.Application,
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$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{
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tids.FormatCollection(
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x => x,
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separator: ", ",
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prefix: "[",
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suffix: "]"
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)
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}'");
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
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/// </summary>
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/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(IEnumerable<string> titleIds, Action<GameSpec> transform)
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{
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string[] tids = titleIds.ToArray();
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if (tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _) && !string.IsNullOrEmpty(x)))
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return AddSpec(GameSpec.Create(tids).Apply(transform));
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Logger.Notice.PrintMsg(LogClass.Application,
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$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{
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tids.FormatCollection(
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x => x,
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separator: ", ",
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prefix: "[",
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suffix: "]"
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)
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}'");
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided pre-configured spec.
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/// </summary>
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/// <param name="spec">The <see cref="GameSpec"/> to add.</param>
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/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
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public Analyzer AddSpec(GameSpec spec)
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{
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_specs.Add(spec);
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return this;
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}
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/// <summary>
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/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
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/// </summary>
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/// <param name="runningGameId">The game currently running.</param>
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/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
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/// <param name="playReport">The Play Report received from HLE.</param>
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/// <returns>A struct representing a possible formatted value.</returns>
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public FormattedValue Format(
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string runningGameId,
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ApplicationMetadata appMeta,
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Horizon.Prepo.Types.PlayReport playReport
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)
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{
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if (!playReport.ReportData.IsDictionary)
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return FormattedValue.Unhandled;
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if (!TryGetSpec(runningGameId, out GameSpec spec))
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return FormattedValue.Unhandled;
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foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
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{
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if (!formatSpec.TryFormat(appMeta, playReport, out FormattedValue value))
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continue;
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return value;
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}
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return FormattedValue.Unhandled;
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}
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}
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}
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40
src/Ryujinx/Systems/PlayReport/Delegates.cs
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40
src/Ryujinx/Systems/PlayReport/Delegates.cs
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@@ -0,0 +1,40 @@
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namespace Ryujinx.Ava.Systems.PlayReport
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{
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/// <summary>
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/// The delegate type that powers single value formatters.<br/>
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/// Takes in the result value from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate FormattedValue SingleValueFormatter(SingleValue value);
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/// <summary>
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/// The delegate type that powers multiple value formatters.<br/>
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/// Takes in the result values from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate FormattedValue MultiValueFormatter(MultiValue value);
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/// <summary>
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/// The delegate type that powers multiple value formatters.
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/// The dictionary passed to this delegate is sparsely populated;
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/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
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/// Takes in the result values from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
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}
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73
src/Ryujinx/Systems/PlayReport/MatchedValues.cs
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73
src/Ryujinx/Systems/PlayReport/MatchedValues.cs
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@@ -0,0 +1,73 @@
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using MsgPack;
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using Ryujinx.Ava.Systems.AppLibrary;
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using System.Collections.Generic;
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namespace Ryujinx.Ava.Systems.PlayReport
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{
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public abstract class MatchedValue<T>
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{
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protected MatchedValue(T matched)
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{
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Matched = matched;
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}
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/// <summary>
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/// The currently running application's <see cref="ApplicationMetadata"/>.
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/// </summary>
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public ApplicationMetadata Application { get; init; }
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/// <summary>
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/// The entire play report.
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/// </summary>
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public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
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/// <summary>
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/// The matched value from the Play Report.
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/// </summary>
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public T Matched { get; init; }
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}
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/// <summary>
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/// The input data to a <see cref="SingleValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// </summary>
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public class SingleValue : MatchedValue<Value>
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{
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public SingleValue(Value matched) : base(matched)
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{
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}
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}
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/// <summary>
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/// The input data to a <see cref="MultiValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
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/// </summary>
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public class MultiValue : MatchedValue<Value[]>
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{
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public MultiValue(Value[] matched) : base(matched)
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{
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}
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public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
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{
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}
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}
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/// <summary>
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/// The input data to a <see cref="SparseMultiValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
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/// </summary>
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public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
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{
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public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
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{
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}
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public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
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{
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}
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}
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}
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645
src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs
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645
src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs
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@@ -0,0 +1,645 @@
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using Gommon;
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using Humanizer;
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Systems.PlayReport
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{
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public partial class PlayReports
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{
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private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
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private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
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value.Matched.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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_ => "Roaming Hyrule"
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};
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private static FormattedValue SkywardSwordHD_Rupees(SingleValue value)
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=> "rupee".ToQuantity(value.Matched.IntValue);
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private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
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private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
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private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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// Multiplayer
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"Multi-2players" => "Multiplayer 2 Players",
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"Multi-3players" => "Multiplayer 3 Players",
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"Multi-4players" => "Multiplayer 4 Players",
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// Wireless/LAN Play
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"Local-Single" => "Wireless/LAN Play",
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"Local-2players" => "Wireless/LAN Play 2 Players",
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// CC Classes
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"50cc" => "50cc",
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"100cc" => "100cc",
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"150cc" => "150cc",
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"Mirror" => "Mirror (150cc)",
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"200cc" => "200cc",
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// Modes
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"GrandPrix" => "Grand Prix",
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"TimeAttack" => "Time Trials",
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"VS" => "VS Races",
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"Battle" => "Battle Mode",
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"RaceStart" => "Selecting a Course",
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"Race" => "Racing",
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue PokemonSV(MultiValue values)
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{
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string playStatus = values.Matched[0].BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
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FormattedValue locations = values.Matched[1].ToString() switch
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{
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// Base Game Locations
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"a_w01" => "South Area One",
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"a_w02" => "Mesagoza",
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"a_w03" => "The Pokemon League",
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"a_w04" => "South Area Two",
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"a_w05" => "South Area Four",
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"a_w06" => "South Area Six",
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"a_w07" => "South Area Five",
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"a_w08" => "South Area Three",
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"a_w09" => "West Area One",
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"a_w10" => "Asado Desert",
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"a_w11" => "West Area Two",
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"a_w12" => "Medali",
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"a_w13" => "Tagtree Thicket",
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"a_w14" => "East Area Three",
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"a_w15" => "Artazon",
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"a_w16" => "East Area Two",
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"a_w18" => "Casseroya Lake",
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"a_w19" => "Glaseado Mountain",
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"a_w20" => "North Area Three",
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"a_w21" => "North Area One",
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"a_w22" => "North Area Two",
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"a_w23" => "The Great Crater of Paldea",
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"a_w24" => "South Paldean Sea",
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"a_w25" => "West Paldean Sea",
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"a_w26" => "East Paldean Sea",
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"a_w27" => "North Paldean Sea",
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//TODO DLC Locations
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_ => FormattedValue.ForceReset
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};
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return$"{playStatus} in {locations}";
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}
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private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
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{
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// Check if the PlayReport is for a challenger approach or an achievement.
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if (values.Matched.TryGetValue("fighter", out Value fighter) && values.Matched.ContainsKey("reason"))
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{
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return $"Challenger Approaches - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("fighter", out fighter) && values.Matched.ContainsKey("challenge_count"))
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{
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return $"Fighter Unlocked - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("anniversary", out Value anniversary))
|
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{
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return $"Achievement Unlocked - ID: {anniversary}";
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}
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if (values.Matched.ContainsKey("is_created"))
|
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{
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return "Edited a Custom Stage!";
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}
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if (values.Matched.ContainsKey("adv_slot"))
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{
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return
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"Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
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}
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// Check if we have a match_mode at this point, if not, go to default.
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if (!values.Matched.TryGetValue("match_mode", out Value matchMode))
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{
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return "Smashing";
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}
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return matchMode.BoxedValue switch
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{
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0 when values.Matched.TryGetValue("player_1_fighter", out Value player) &&
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values.Matched.TryGetValue("player_2_fighter", out Value challenger)
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||||
=> $"Last Smashed: {SuperSmashBrosUltimate_Character(challenger)}'s Fighter Challenge - {SuperSmashBrosUltimate_Character(player)}",
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1 => $"Last Smashed: Normal Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
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2 when values.Matched.TryGetValue("player_1_rank", out Value team)
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=> team.BoxedValue is 0
|
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? "Last Smashed: Squad Strike - Red Team Wins"
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: "Last Smashed: Squad Strike - Blue Team Wins",
|
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3 => $"Last Smashed: Custom Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
4 => $"Last Smashed: Super Sudden Death - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
5 => $"Last Smashed: Smashdown - {SuperSmashBrosUltimate_PlayerListing(values)}",
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||||
6 => $"Last Smashed: Tourney Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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||||
7 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
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8 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Playing Adventure Mode as {SuperSmashBrosUltimate_Character(player)}",
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||||
10 when values.Matched.TryGetValue("match_submode", out Value battle) &&
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values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Classic Mode, Battle {(int)battle.BoxedValue + 1}/8 as {SuperSmashBrosUltimate_Character(player)}",
|
||||
12 => $"Last Smashed: Century Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
13 => $"Last Smashed: All-Star Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
14 => $"Last Smashed: Cruel Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
15 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: Home-Run Contest - {SuperSmashBrosUltimate_Character(player)}",
|
||||
16 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
|
||||
values.Matched.TryGetValue("player_2_fighter", out Value player2)
|
||||
=> $"Last Smashed: Home-Run Content (Co-op) - {SuperSmashBrosUltimate_Character(player1)} and {SuperSmashBrosUltimate_Character(player2)}",
|
||||
17 => $"Last Smashed: Home-Run Contest (Versus) - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
18 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
|
||||
values.Matched.TryGetValue("player_2_fighter", out Value player2)
|
||||
=> $"Fresh out of Training mode - {SuperSmashBrosUltimate_Character(player1)} with {SuperSmashBrosUltimate_Character(player2)}",
|
||||
58 => $"Last Smashed: LDN Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
63 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: DLC Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
|
||||
_ => "Smashing"
|
||||
};
|
||||
}
|
||||
|
||||
private static string SuperSmashBrosUltimate_Character(Value value) =>
|
||||
BinaryPrimitives.ReverseEndianness(
|
||||
BitConverter.ToInt64(((MsgPack.MessagePackExtendedTypeObject)value.BoxedValue).GetBody(), 0)) switch
|
||||
{
|
||||
0x0 => "Mario",
|
||||
0x1 => "Donkey Kong",
|
||||
0x2 => "Link",
|
||||
0x3 => "Samus",
|
||||
0x4 => "Dark Samus",
|
||||
0x5 => "Yoshi",
|
||||
0x6 => "Kirby",
|
||||
0x7 => "Fox",
|
||||
0x8 => "Pikachu",
|
||||
0x9 => "Luigi",
|
||||
0xA => "Ness",
|
||||
0xB => "Captain Falcon",
|
||||
0xC => "Jigglypuff",
|
||||
0xD => "Peach",
|
||||
0xE => "Daisy",
|
||||
0xF => "Bowser",
|
||||
0x10 => "Ice Climbers",
|
||||
0x11 => "Sheik",
|
||||
0x12 => "Zelda",
|
||||
0x13 => "Dr. Mario",
|
||||
0x14 => "Pichu",
|
||||
0x15 => "Falco",
|
||||
0x16 => "Marth",
|
||||
0x17 => "Lucina",
|
||||
0x18 => "Young Link",
|
||||
0x19 => "Ganondorf",
|
||||
0x1A => "Mewtwo",
|
||||
0x1B => "Roy",
|
||||
0x1C => "Chrom",
|
||||
0x1D => "Mr Game & Watch",
|
||||
0x1E => "Meta Knight",
|
||||
0x1F => "Pit",
|
||||
0x20 => "Dark Pit",
|
||||
0x21 => "Zero Suit Samus",
|
||||
0x22 => "Wario",
|
||||
0x23 => "Snake",
|
||||
0x24 => "Ike",
|
||||
0x25 => "Pokémon Trainer",
|
||||
0x26 => "Diddy Kong",
|
||||
0x27 => "Lucas",
|
||||
0x28 => "Sonic",
|
||||
0x29 => "King Dedede",
|
||||
0x2A => "Olimar",
|
||||
0x2B => "Lucario",
|
||||
0x2C => "R.O.B.",
|
||||
0x2D => "Toon Link",
|
||||
0x2E => "Wolf",
|
||||
0x2F => "Villager",
|
||||
0x30 => "Mega Man",
|
||||
0x31 => "Wii Fit Trainer",
|
||||
0x32 => "Rosalina & Luma",
|
||||
0x33 => "Little Mac",
|
||||
0x34 => "Greninja",
|
||||
0x35 => "Palutena",
|
||||
0x36 => "Pac-Man",
|
||||
0x37 => "Robin",
|
||||
0x38 => "Shulk",
|
||||
0x39 => "Bowser Jr.",
|
||||
0x3A => "Duck Hunt",
|
||||
0x3B => "Ryu",
|
||||
0x3C => "Ken",
|
||||
0x3D => "Cloud",
|
||||
0x3E => "Corrin",
|
||||
0x3F => "Bayonetta",
|
||||
0x40 => "Richter",
|
||||
0x41 => "Inkling",
|
||||
0x42 => "Ridley",
|
||||
0x43 => "King K. Rool",
|
||||
0x44 => "Simon",
|
||||
0x45 => "Isabelle",
|
||||
0x46 => "Incineroar",
|
||||
0x47 => "Mii Brawler",
|
||||
0x48 => "Mii Swordfighter",
|
||||
0x49 => "Mii Gunner",
|
||||
0x4A => "Piranha Plant",
|
||||
0x4B => "Joker",
|
||||
0x4C => "Hero",
|
||||
0x4D => "Banjo",
|
||||
0x4E => "Terry",
|
||||
0x4F => "Byleth",
|
||||
0x50 => "Min Min",
|
||||
0x51 => "Steve",
|
||||
0x52 => "Sephiroth",
|
||||
0x53 => "Pyra/Mythra",
|
||||
0x54 => "Kazuya",
|
||||
0x55 => "Sora",
|
||||
0xFE => "Random",
|
||||
0xFF => "Scripted Entity",
|
||||
_ => "Unknown"
|
||||
};
|
||||
|
||||
private static string SuperSmashBrosUltimate_PlayerListing(SparseMultiValue values)
|
||||
{
|
||||
List<(string Character, int PlayerNumber, int? Rank)> players = [];
|
||||
|
||||
foreach (KeyValuePair<string, Value> player in values.Matched)
|
||||
{
|
||||
if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
|
||||
player.Value.BoxedValue is not null)
|
||||
{
|
||||
if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
|
||||
continue;
|
||||
|
||||
string character = SuperSmashBrosUltimate_Character(player.Value);
|
||||
int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
|
||||
? rankValue.IntValue
|
||||
: null;
|
||||
|
||||
players.Add((character, playerNumber, rank));
|
||||
}
|
||||
}
|
||||
|
||||
players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
|
||||
|
||||
return players.Count > 4
|
||||
? $"{players.Count} Players - {
|
||||
players.Take(3)
|
||||
.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}")
|
||||
.JoinToString(", ")
|
||||
}"
|
||||
: players
|
||||
.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}")
|
||||
.JoinToString(", ");
|
||||
|
||||
string RankMedal(int? rank) => rank switch
|
||||
{
|
||||
0 => "🥇",
|
||||
1 => "🥈",
|
||||
2 => "🥉",
|
||||
_ => ""
|
||||
};
|
||||
}
|
||||
|
||||
private static FormattedValue NsoEmulator_LaunchedGame(SingleValue value) => value.Matched.StringValue switch
|
||||
{
|
||||
#region SEGA Genesis
|
||||
|
||||
"m_0054_e" => Playing("Alien Soldier"),
|
||||
"m_3978_e" => Playing("Alien Storm"),
|
||||
"m_5234_e" => Playing("ALISIA DRAGOON"),
|
||||
"m_5003_e" => Playing("Streets of Rage 2"),
|
||||
"m_4843_e" => Playing("Kid Chameleon"),
|
||||
"m_2874_e" => Playing("Columns"),
|
||||
"m_3167_e" => Playing("Comix Zone"),
|
||||
"m_5007_e" => Playing("Contra: Hard Corps"),
|
||||
"m_0865_e" => Playing("Ghouls 'n Ghosts"),
|
||||
"m_0935_e" => Playing("Dynamite Headdy"),
|
||||
"m_8314_e" => Playing("Earthworm Jim"),
|
||||
"m_5012_e" => Playing("Ecco the Dolphin"),
|
||||
"m_2207_e" => Playing("Flicky"),
|
||||
"m_9432_e" => Playing("Golden Axe II"),
|
||||
"m_5015_e" => Playing("Golden Axe"),
|
||||
"m_5017_e" => Playing("Gunstar Heroes"),
|
||||
"m_0732_e" => Playing("Altered Beast"),
|
||||
"m_2245_e" or "m_2245_pd" or "m_2245_pf" => Playing("Landstalker"),
|
||||
"m_1654_e" => Playing("Target Earth"),
|
||||
"m_7050_e" => Playing("Light Crusader"),
|
||||
"m_5027_e" => Playing("M.U.S.H.A."),
|
||||
"m_5028_e" => Playing("Phantasy Star IV"),
|
||||
"m_9155_e" => Playing("Pulseman"),
|
||||
"m_5030_e" => Playing("Dr. Robotnik's Mean Bean Machine"),
|
||||
"m_0098_e" => Playing("Crusader of Centy"),
|
||||
"m_0098_k" => Playing("신창세기 라그나센티"),
|
||||
"m_0098_pd" or "m_0098_pf" or "m_0098_ps" => Playing("Soleil"),
|
||||
"m_5033_e" => Playing("Ristar"),
|
||||
"m_1987_e" => Playing("MEGA MAN: THE WILY WARS"),
|
||||
"m_2609_e" => Playing("WOLF OF THE BATTLEFIELD: MERCS"),
|
||||
"m_3353_e" => Playing("Shining Force II"),
|
||||
"m_5036_e" => Playing("Shining Force"),
|
||||
"m_9866_e" => Playing("Sonic The Hedgehog Spinball"),
|
||||
"m_5041_e" => Playing("Sonic The Hedgehog 2"),
|
||||
"m_5523_e" => Playing("Space Harrier II"),
|
||||
"m_0041_e" => Playing("STREET FIGHTER II' : SPECIAL CHAMPION EDITION"),
|
||||
"m_5044_e" => Playing("STRIDER"),
|
||||
"m_6353_e" => Playing("Super Fantasy Zone"),
|
||||
"m_9569_e" => Playing("Beyond Oasis"),
|
||||
"m_9569_k" => Playing("스토리 오브 도어"),
|
||||
"m_9569_pd" or "m_9569_ps" => Playing("The Story of Thor"),
|
||||
"m_9569_pf" => Playing("La Légende de Thor"),
|
||||
"m_5049_e" => Playing("Shinobi III: Return of the Ninja Master"),
|
||||
"m_6811_e" => Playing("The Revenge of Shinobi"),
|
||||
"m_4372_e" => Playing("Thunder Force II"),
|
||||
"m_1535_e" => Playing("ToeJam & Earl in Panic on Funkotron"),
|
||||
"m_0432_e" => Playing("ToeJam & Earl"),
|
||||
"m_5052_e" => Playing("Castlevania: BLOODLINES"),
|
||||
"m_3626_e" => Playing("VectorMan"),
|
||||
"m_7955_e" => Playing("Sword of Vermilion"),
|
||||
"m_0394_e" => Playing("Virtua Fighter 2"),
|
||||
"m_9417_e" => Playing("Zero Wing"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nintendo 64
|
||||
|
||||
"n_1653_e" or "n_1653_p" => Playing("1080º ™ Snowboarding"),
|
||||
"n_4868_e" or "n_4868_p" => Playing("Banjo Kazooie™"),
|
||||
"n_1226_e" or "n_1226_p" => Playing("Banjo-Tooie™"),
|
||||
"n_3083_e" or "n_3083_p" => Playing("Blast Corps"),
|
||||
"n_3007_e" => Playing("Dr. Mario™ 64"),
|
||||
"n_4238_e" => Playing("Excitebike™ 64"),
|
||||
"n_1870_e" => Playing("Extreme G"),
|
||||
"n_2456_e" => Playing("F-Zero™ X"),
|
||||
"n_4631_e" => Playing("GoldenEye 007"),
|
||||
"n_1635_e" => Playing("Harvest Moon 64"),
|
||||
"n_2225_e" => Playing("Iggy’s Reckin’ Balls"),
|
||||
"n_1625_e" or "n_1625_p" => Playing("JET FORCE GEMINI™"),
|
||||
"n_3052_e" => Playing("Kirby 64™: The Crystal Shards"),
|
||||
"n_4371_e" => Playing("Mario Golf™"),
|
||||
"n_3013_e" => Playing("Mario Kart™ 64"),
|
||||
"n_1053_e" or "n_1053_p" => Playing("Mario Party™ 2"),
|
||||
"n_2965_e" or "n_2965_p" => Playing("Mario Party™ 3"),
|
||||
"n_4737_e" or "n_4737_p" => Playing("Mario Party™"),
|
||||
"n_3017_e" => Playing("Mario Tennis™"),
|
||||
"n_2992_e" or "n_2992_p" => Playing("Paper Mario™"),
|
||||
"n_3783_e" or "n_3783_p" => Playing("Pilotwings™ 64"),
|
||||
"n_1848_e" or "n_1848_pd" or "n_1848_pf" => Playing("Pokémon™ Puzzle League"),
|
||||
"n_3240_e" or "n_3240_pd" or "n_3240_pf" or "n_3240_pi" or "n_3240_ps" => Playing("Pokémon Snap™"),
|
||||
"n_4590_e" or "n_4590_pd" or "n_4590_pf" or "n_4590_pi" or "n_4590_ps" => Playing("Pokémon Stadium™"),
|
||||
"n_3309_e" or "n_3309_pd" or "n_3309_pf" or "n_3309_pi" or "n_3309_ps" => Playing("Pokémon Stadium 2™"),
|
||||
"n_3029_e" => Playing("Sin & Punishment™"),
|
||||
"n_3030_e" => Playing("Star Fox™ 64"),
|
||||
"n_3030_p" => Playing("Lylat Wars™"),
|
||||
"n_3031_e" or "n_3031_p" => Playing("Super Mario 64™"),
|
||||
"n_4813_e" or "n_4813_p" => Playing("Wave Race™ 64"),
|
||||
"n_3034_e" => Playing("WIN BACK: COVERT OPERATIONS"),
|
||||
"n_3034_p" => Playing("OPERATION: WIN BACK"),
|
||||
"n_3036_e" or "n_3036_p" => Playing("Yoshi's Story™"),
|
||||
"n_1407_e" or "n_1407_p" => Playing("The Legend of Zelda™: Majora's Mask™"),
|
||||
"n_3038_e" or "n_3038_p" => Playing("The Legend of Zelda™: Ocarina of Time™"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region NES
|
||||
|
||||
"clv_p_naaae" => Playing("Super Mario Bros.™"),
|
||||
"clv_p_naabe" => Playing("Super Mario Bros.™: The Lost Levels"),
|
||||
"clv_p_naace" or "clv_p_naace_sp1" => Playing("Super Mario Bros.™ 3"),
|
||||
"clv_p_naade" => Playing("Super Mario Bros.™ 2"),
|
||||
"clv_p_naaee" => Playing("Donkey Kong™"),
|
||||
"clv_p_naafe" => Playing("Donkey Kong Jr.™"),
|
||||
"clv_p_naage" => Playing("Donkey Kong™ 3"),
|
||||
"clv_p_naahe" => Playing("Excitebike™"),
|
||||
"clv_p_naaje" => Playing("EarthBound Beginnings"),
|
||||
"clv_p_naame" => Playing("NES™ Open Tournament Golf"),
|
||||
"clv_p_naane" or "clv_p_naane_sp1" => Playing("The Legend of Zelda™"),
|
||||
"clv_p_naape" or "clv_p_naape_sp1" => Playing("Kirby's Adventure™"),
|
||||
"clv_p_naaqe" or "clv_p_naaqe_sp1" or "clv_p_naaqe_sp2" => Playing("Metroid™"),
|
||||
"clv_p_naare" => Playing("Balloon Fight™"),
|
||||
"clv_p_naase" or "clv_p_naase_sp1" => Playing("Zelda II - The Adventure of Link™"),
|
||||
"clv_p_naate" => Playing("Punch-Out!!™ Featuring Mr. Dream"),
|
||||
"clv_p_naaue" => Playing("Ice Climber™"),
|
||||
"clv_p_naave" or "clv_p_naave_sp1" => Playing("Kid Icarus™"),
|
||||
"clv_p_naawe" => Playing("Mario Bros.™"),
|
||||
"clv_p_naaxe" or "clv_p_naaxe_sp1" => Playing("Dr. Mario™"),
|
||||
"clv_p_naaye" => Playing("Yoshi™"),
|
||||
"clv_p_naaze" => Playing("StarTropics™"),
|
||||
"clv_p_nabce" or "clv_p_nabce_sp1" => Playing("Ghosts'n Goblins™"),
|
||||
"clv_p_nabre" or "clv_p_nabre_sp1" or "clv_p_nabre_sp2" => Playing("Gradius"),
|
||||
"clv_p_nacbe" or "clv_p_nacbe_sp1" => Playing("Ninja Gaiden"),
|
||||
"clv_p_nacce" => Playing("Solomon's Key"),
|
||||
"clv_p_nacde" => Playing("Tecmo Bowl"),
|
||||
"clv_p_nacfe" => Playing("Double Dragon"),
|
||||
"clv_p_nache" => Playing("Double Dragon II: The Revenge"),
|
||||
"clv_p_nacje" => Playing("River City Ransom"),
|
||||
"clv_p_nacke" => Playing("Super Dodge Ball"),
|
||||
"clv_p_nacle" => Playing("Downtown Nekketsu March Super-Awesome Field Day!"),
|
||||
"clv_p_nacpe" => Playing("The Mystery of Atlantis"),
|
||||
"clv_p_nacre" => Playing("Soccer"),
|
||||
"clv_p_nacse" or "clv_p_nacse_sp1" => Playing("Ninja JaJaMaru-kun"),
|
||||
"clv_p_nacte" => Playing("Ice Hockey"),
|
||||
"clv_p_nacue" or "clv_p_nacue_sp1" => Playing("Blaster Master"),
|
||||
"clv_p_nacwe" => Playing("ADVENTURES OF LOLO"),
|
||||
"clv_p_nacxe" => Playing("Wario's Woods™"),
|
||||
"clv_p_nacye" => Playing("Tennis"),
|
||||
"clv_p_nacze" => Playing("Wrecking Crew™"),
|
||||
"clv_p_nadbe" => Playing("Joy Mech Fight™"),
|
||||
"clv_p_nadde" or "clv_p_nadde_sp1" => Playing("Star Soldier"),
|
||||
"clv_p_nadke" => Playing("Tetris®"),
|
||||
"clv_p_nadle" => Playing("Pro Wrestling"),
|
||||
"clv_p_nadpe" => Playing("Baseball"),
|
||||
"clv_p_nadte" or "clv_p_nadte_sp1" => Playing("TwinBee"),
|
||||
"clv_p_nadue" or "clv_p_nadue_sp1" => Playing("Mighty Bomb Jack"),
|
||||
"clv_p_nadve" => Playing("Kung-Fu Heroes"),
|
||||
"clv_p_nadxe" => Playing("City Connection"),
|
||||
"clv_p_nadye" => Playing("Rygar"),
|
||||
"clv_p_naeae" => Playing("Crystalis"),
|
||||
"clv_p_naece" => Playing("Vice: Project Doom"),
|
||||
"clv_p_naehe" => Playing("Clu Clu Land™"),
|
||||
"clv_p_naeie" => Playing("VS. Excitebike™"),
|
||||
"clv_p_naeje" => Playing("Volleyball™"),
|
||||
"clv_p_naeke" => Playing("JOURNEY TO SILIUS"),
|
||||
"clv_p_naele" => Playing("S.C.A.T.: Special Cybernetic Attack Team"),
|
||||
"clv_p_naeme" => Playing("Shadow of the Ninja"),
|
||||
"clv_p_naene" => Playing("Nightshade"),
|
||||
"clv_p_naepe" => Playing("The Immortal"),
|
||||
"clv_p_naeqe" => Playing("Eliminator Boat Duel"),
|
||||
"clv_p_naere" => Playing("Fire 'n Ice"),
|
||||
"clv_p_nafce" => Playing("XEVIOUS"),
|
||||
"clv_p_nagpe" => Playing("DAIVA STORY 6 IMPERIAL OF NIRSARTIA"),
|
||||
"clv_p_nagqe" => Playing("DIG DUGⅡ"),
|
||||
"clv_p_nague" => Playing("MAPPY-LAND"),
|
||||
"clv_p_nahhe" => Playing("Mach Rider™"),
|
||||
"clv_p_nahje" => Playing("Pinball"),
|
||||
"clv_p_nahre" => Playing("Mystery Tower"),
|
||||
"clv_p_nahte" => Playing("Urban Champion™"),
|
||||
"clv_p_nahue" => Playing("Donkey Kong Jr.™ Math"),
|
||||
"clv_p_nahve" => Playing("The Mysterious Murasame Castle"),
|
||||
"clv_p_najae" => Playing("DEVIL WORLD™"),
|
||||
"clv_p_najbe" => Playing("Golf"),
|
||||
"clv_p_najpe" => Playing("R.C. PRO-AM™"),
|
||||
"clv_p_najre" => Playing("COBRA TRIANGLE™"),
|
||||
"clv_p_najse" => Playing("SNAKE RATTLE N ROLL™"),
|
||||
"clv_p_najte" => Playing("SOLAR® JETMAN"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region SNES
|
||||
|
||||
"s_2180_e" => Playing("BATTLETOADS™ DOUBLE DRAGON™"),
|
||||
"s_2179_e" => Playing("BATTLETOADS™ IN BATTLEMANIACS"),
|
||||
"s_2182_e" => Playing("BIG RUN"),
|
||||
"s_2156_e" => Playing("Bombuzal"),
|
||||
"s_2002_e" => Playing("BRAWL BROTHERS"),
|
||||
"s_2025_e" => Playing("Breath of Fire II"),
|
||||
"s_2003_e" => Playing("Breath Of Fire"),
|
||||
"s_2163_e" => Playing("Claymates"),
|
||||
"s_2150_e" => Playing("Congo's Caper"),
|
||||
"s_2171_e" => Playing("COSMO GANG THE PUZZLE"),
|
||||
"s_2004_e" => Playing("Demon's Crest"),
|
||||
"s_2026_e" => Playing("Kunio-kun no Dodgeball da yo Zen'in Shūgō!"),
|
||||
"s_2060_e" => Playing("Donkey Kong Country 2: Diddy's Kong Quest"),
|
||||
"s_2061_e" => Playing("Donkey Kong Country 3: Dixie Kong's Double Trouble!"),
|
||||
"s_2055_e" => Playing("Donkey Kong Country"),
|
||||
"s_2139_e" => Playing("DOOMSDAY WARRIOR"),
|
||||
"s_2051_e" => Playing("EarthBound"),
|
||||
"s_2162_e" => Playing("Earthworm Jim™ 2"),
|
||||
"s_2005_e" => Playing("F-ZERO™"),
|
||||
"s_2183_e" => Playing("FATAL FURY 2"),
|
||||
"s_2174_e" => Playing("Fighter's History"),
|
||||
"s_2037_e" => Playing("Harvest Moon"),
|
||||
"s_2161_e" => Playing("Jelly Boy"),
|
||||
"s_2006_e" => Playing("Joe & Mac 2: Lost in the Tropics"),
|
||||
"s_2169_e" => Playing("Caveman Ninja"),
|
||||
"s_2181_e" => Playing("KILLER INSTINCT™"),
|
||||
"s_2029_e" or "s_2029_e_sp1" => Playing("Kirby Super Star™"),
|
||||
"s_2121_e" => Playing("Kirby's Avalanche™"),
|
||||
"s_2007_e" or "s_2007_e_sp1" => Playing("Kirby's Dream Course™"),
|
||||
"s_2008_e" or "s_2008_e_sp1" => Playing("Kirby's Dream Land™ 3"),
|
||||
"s_2172_e" => Playing("Kirby’s Star Stacker™"),
|
||||
"s_2151_e" => Playing("Magical Drop2"),
|
||||
"s_2044_e" => Playing("Mario's Super Picross"),
|
||||
"s_2038_e" => Playing("Natsume Championship Wrestling"),
|
||||
"s_2140_e" => Playing("Operation Logic Bomb"),
|
||||
"s_2034_e" => Playing("Panel de Pon"),
|
||||
"s_2009_e" => Playing("Pilotwings™"),
|
||||
"s_2010_e" => Playing("Pop'n TwinBee"),
|
||||
"s_2157_e" => Playing("Prehistorik Man"),
|
||||
"s_2145_e" => Playing("Psycho Dream"),
|
||||
"s_2141_e" => Playing("Rival Turf!"),
|
||||
"s_2152_e" => Playing("SIDE POCKET"),
|
||||
"s_2158_e" => Playing("Spanky’s™ Quest"),
|
||||
"s_2031_e" => Playing("Star Fox™ 2"),
|
||||
"s_2011_e" => Playing("Star Fox™"),
|
||||
"s_2012_e" => Playing("Stunt Race FX™"),
|
||||
"s_2032_e" => Playing("Amazing Hebereke"),
|
||||
"s_2159_e" => Playing("Super Baseball Simulator 1.000"),
|
||||
"s_2013_e" => Playing("SUPER E.D.F. EARTH DEFENSE FORCE"),
|
||||
"s_2014_e" => Playing("Smash Tennis"),
|
||||
"s_2015_e" => Playing("Super Ghouls'n Ghosts™"),
|
||||
"s_2033_e" => Playing("Super Mario All-Stars™"),
|
||||
"s_2016_e" or "s_2016_e_sp1" => Playing("Super Mario Kart™"),
|
||||
"s_2017_e" or "s_2017_e_sp1" => Playing("Super Mario World™"),
|
||||
"s_2018_e" or "s_2018_e_sp1" => Playing("Super Metroid™"),
|
||||
"s_2184_e" => Playing("Super Ninja Boy"),
|
||||
"s_2019_e" or "s_2019_e_sp1" => Playing("Super Punch-Out!!™"),
|
||||
"s_2020_e" => Playing("Super Puyo Puyo 2"),
|
||||
"s_2133_e" => Playing("SUPER R-TYPE"),
|
||||
"s_2021_e" => Playing("Super Soccer"),
|
||||
"s_2022_e" => Playing("Super Tennis"),
|
||||
"s_2136_e" => Playing("Sutte Hakkun"),
|
||||
"s_2142_e" => Playing("The Ignition Factor"),
|
||||
"s_2143_e" => Playing("The Peace Keepers"),
|
||||
"s_2146_e" => Playing("Tuff E Nuff"),
|
||||
"s_2144_e" => Playing("SUPER VALIS Ⅳ"),
|
||||
"s_2049_e" => Playing("Wild Guns"),
|
||||
"s_2096_e" => Playing("Wrecking Crew™ '98"),
|
||||
"s_2023_e" => Playing("Super Mario World™ 2: Yoshi's Island™"),
|
||||
"s_2024_e" => Playing("The Legend of Zelda™: A Link to the Past™"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region GameBoy
|
||||
|
||||
"c_7224_e" or "c_7224_p" => Playing("Alone in the Dark: The New Nightmare"),
|
||||
"c_5022_e" => Playing("Blaster Master: Enemy Below"),
|
||||
"c_3381_e" => Playing("Game & Watch™ Gallery 3"),
|
||||
"c_0282_e" => Playing("Kirby Tilt ‘n’ Tumble™"),
|
||||
"c_4471_e" or "c_4471_p" => Playing("Mario Golf™"),
|
||||
"c_9947_e" => Playing("Mario Tennis™"),
|
||||
"c_3191_e" or "c_3191_p" or "c_3191_x" => Playing("Pokémon™ Trading Card Game"),
|
||||
"c_8914_e" or "c_8914_p" => Playing("Quest for Camelot™"),
|
||||
"c_2648_e" => Playing("Tetris® DX"),
|
||||
"c_5928_e" => Playing("Wario Land™ 3"),
|
||||
"c_3996_e" or "c_3996_pd" or "c_3996_pf" => Playing("The Legend of Zelda™: Link's Awakening DX™"),
|
||||
"c_8852_e" or "c_8852_p" => Playing("The Legend of Zelda™: Oracle of Ages™"),
|
||||
"c_9130_e" or "c_9130_p" => Playing("The Legend of Zelda™: Oracle of Seasons™"),
|
||||
"d_6879_e" => Playing("Alleyway™"),
|
||||
"d_7618_e" => Playing("Baseball"),
|
||||
"d_6005_e" => Playing("BurgerTime Deluxe"),
|
||||
"d_7120_e" => Playing("Castlevania Legends"),
|
||||
"d_2744_e" => Playing("Dr. Mario™"),
|
||||
"d_1593_e" => Playing("Donkey Kong Land 2™"),
|
||||
"d_7216_e" => Playing("Donkey Kong Land III™"),
|
||||
"d_4971_e" => Playing("Donkey Kong Land™"),
|
||||
"d_7984_e" => Playing("GARGOYLE'S QUEST"),
|
||||
"d_8212_e" => Playing("Kirby's Dream Land™ 2"),
|
||||
"d_5661_e" => Playing("Kirby's Dream Land™"),
|
||||
"d_3837_e" => Playing("MEGA MAN II"),
|
||||
"d_1965_e" => Playing("MEGA MAN III"),
|
||||
"d_0194_e" => Playing("MEGA MAN IV"),
|
||||
"d_1425_e" => Playing("MEGA MAN V"),
|
||||
"d_9324_e" => Playing("MEGA MAN: DR. WILY'S REVENGE"),
|
||||
"d_1577_e" => Playing("Metroid™ II - Return of Samus™"),
|
||||
"d_5124_e" => Playing("Super Mario Land™ 2 - 6 Golden Coins™"),
|
||||
"d_7970_e" => Playing("Super Mario Land™"),
|
||||
"d_8484_e" => Playing("Tetris®"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region GameBoy Advance
|
||||
|
||||
"a_9694_e" => Playing("Densetsu no Starfy 1"),
|
||||
"a_5600_e" => Playing("Densetsu no Starfy 2"),
|
||||
"a_7565_e" => Playing("Densetsu no Starfy 3"),
|
||||
"a_6553_e" => Playing("F-ZERO CLIMAX"),
|
||||
"a_7842_e" or "a_7842_p" => Playing("F-Zero™- GP Legend"),
|
||||
"a_9283_e" => Playing("F-Zero™ Maximum Velocity"),
|
||||
"a_3744_e" or "a_3744_x" or "a_3744_y" => Playing("Fire Emblem™"),
|
||||
"a_8978_d" or "a_8978_e" or "a_8978_f" or "a_8978_i" or "a_8978_s" => Playing("Golden Sun™: The Lost Age"),
|
||||
"a_3108_d" or "a_3108_e" or "a_3108_f" or "a_3108_i" or "a_3108_s" => Playing("Golden Sun™"),
|
||||
"a_3654_e" or "a_3654_p" => Playing("Kirby™ & The Amazing Mirror"),
|
||||
"a_7279_p" => Playing("Kuru Kuru Kururin™"),
|
||||
"a_7311_e" or "a_7311_p" => Playing("Mario & Luigi™: Superstar Saga"),
|
||||
"a_6845_e" => Playing("Mario Kart™: Super Circuit™"),
|
||||
"a_4139_e" or "a_4139_p" => Playing("Metroid™ Fusion"),
|
||||
"a_6834_e" or "a_6834_p" => Playing("Metroid™: Zero Mission"),
|
||||
"a_8989_e" or "a_8989_p" => Playing("Pokémon™ Mystery Dungeon: Red Rescue Team"),
|
||||
"a_9444_e" => Playing("Super Mario™ Advance"),
|
||||
"a_9901_e" or "a_9901_p" => Playing("Super Mario™ Advance 4: Super Mario Bros.™ 3"),
|
||||
"a_2939_e" => Playing("Super Mario World™: Super Mario Advance 2"),
|
||||
"a_2939_p" => Playing("Super Mario World™: Super Mario Advance 2™"),
|
||||
"a_1302_e" => Playing("WarioWare™, Inc.: Mega Microgame$!"),
|
||||
"a_1302_p" => Playing("WarioWare™, Inc.: Minigame Mania."),
|
||||
"a_6960_e" or "a_6960_p" => Playing("Yoshi's Island™: Super Mario™ Advance 3"),
|
||||
"a_5190_e" or "a_5190_p" => Playing("The Legend of Zelda™: A Link to the Past™ Four Swords"),
|
||||
"a_8665_e" or "a_8665_p" => Playing("The Legend of Zelda™: The Minish Cap"),
|
||||
|
||||
#endregion
|
||||
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
98
src/Ryujinx/Systems/PlayReport/PlayReports.cs
Normal file
98
src/Ryujinx/Systems/PlayReport/PlayReports.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.Systems.PlayReport
|
||||
{
|
||||
public static partial class PlayReports
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
// init lazy value
|
||||
_ = Analyzer;
|
||||
}
|
||||
|
||||
public static Analyzer Analyzer => _analyzerLazy.Value;
|
||||
|
||||
private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec
|
||||
.WithDescription("based on being in Master Mode.")
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
spec => spec
|
||||
.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
|
||||
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"01002da013484000",
|
||||
spec => spec
|
||||
.WithDescription("based on how many Rupees you have.")
|
||||
.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing with Assist Mode.")
|
||||
.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ecbe000",
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing with Assist Mode.")
|
||||
.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600ebda000",
|
||||
spec => spec
|
||||
.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
|
||||
.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
spec => spec
|
||||
.WithDescription(
|
||||
"based on what modes you're selecting in the menu & whether or not you're in a race.")
|
||||
.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
)
|
||||
.AddSpec(
|
||||
["0100a3d008c5c000", "01008f6008c5e000"],
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing alone or in a group and what area of Paldea you're exploring.")
|
||||
.AddMultiValueFormatter(["team_circle", "area_no"], PokemonSV)
|
||||
)
|
||||
.AddSpec(
|
||||
"01006a800016e000",
|
||||
spec => spec
|
||||
.WithDescription("based on what mode you're playing, who won, and what characters were present.")
|
||||
.AddSparseMultiValueFormatter(
|
||||
[
|
||||
// Metadata to figure out what PlayReport we have.
|
||||
"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
|
||||
"adv_slot", "is_created",
|
||||
// List of Fighters
|
||||
"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
|
||||
"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
|
||||
// List of rankings/placements
|
||||
"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
|
||||
"player_6_rank", "player_7_rank", "player_8_rank"
|
||||
],
|
||||
SuperSmashBrosUltimate_Mode
|
||||
)
|
||||
)
|
||||
.AddSpec(
|
||||
[
|
||||
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
|
||||
"010012f017576000", "0100c62011050000", "0100b3c014bda000"
|
||||
],
|
||||
spec => spec
|
||||
.WithDescription(
|
||||
"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
|
||||
.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
|
||||
)
|
||||
);
|
||||
|
||||
private static string Playing(string game) => $"Playing {game}";
|
||||
}
|
||||
}
|
||||
249
src/Ryujinx/Systems/PlayReport/Specs.cs
Normal file
249
src/Ryujinx/Systems/PlayReport/Specs.cs
Normal file
@@ -0,0 +1,249 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Systems.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Systems.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class GameSpec
|
||||
{
|
||||
public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds)
|
||||
=> new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() };
|
||||
|
||||
public static GameSpec Create(IEnumerable<string> titleIds)
|
||||
=> new() { TitleIds = titleIds.ToArray() };
|
||||
|
||||
private int _lastPriority;
|
||||
|
||||
public required string[] TitleIds { get; init; }
|
||||
|
||||
public const string DefaultDescription = "Formats the details on your Discord presence based on logged data from the game.";
|
||||
|
||||
private string _valueDescription;
|
||||
|
||||
public string Description => _valueDescription ?? DefaultDescription;
|
||||
|
||||
public GameSpec WithDescription(string description)
|
||||
{
|
||||
_valueDescription = description != null
|
||||
? $"Formats the details on your Discord presence {description}"
|
||||
: null;
|
||||
return this;
|
||||
}
|
||||
|
||||
public List<FormatterSpecBase> ValueFormatters { get; } = [];
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(
|
||||
string reportKey,
|
||||
SingleValueFormatter valueFormatter
|
||||
) => AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(
|
||||
int priority,
|
||||
string reportKey,
|
||||
SingleValueFormatter valueFormatter
|
||||
) => AddValueFormatter(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(
|
||||
string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter
|
||||
) => AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(
|
||||
int priority,
|
||||
string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter
|
||||
) => AddValueFormatter(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// <br/><br/>
|
||||
/// The 'Sparse' multi-value formatters do not require every key to be present.
|
||||
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], MultiValueFormatter)"/>.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddSparseMultiValueFormatter(
|
||||
string[] reportKeys,
|
||||
SparseMultiValueFormatter valueFormatter
|
||||
) => AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// <br/><br/>
|
||||
/// The 'Sparse' multi-value formatters do not require every key to be present.
|
||||
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], MultiValueFormatter)"/>.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddSparseMultiValueFormatter(
|
||||
int priority,
|
||||
string[] reportKeys,
|
||||
SparseMultiValueFormatter valueFormatter
|
||||
) => AddValueFormatter(new SparseMultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
|
||||
private GameSpec AddValueFormatter<T>(T formatterSpec) where T : FormatterSpecBase
|
||||
{
|
||||
ValueFormatters.Add(formatterSpec);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public class FormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
result = valuePackObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public class MultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (string reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
|
||||
/// </summary>
|
||||
public class SparseMultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
Dictionary<string, MessagePackObject> packedObjects = [];
|
||||
foreach (string reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(reportKey, valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class FormatterSpecBase
|
||||
{
|
||||
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
|
||||
|
||||
public int Priority { get; init; }
|
||||
public string[] ReportKeys { get; init; }
|
||||
public Delegate Formatter { get; init; }
|
||||
|
||||
public bool TryFormat(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
|
||||
out FormattedValue formattedValue)
|
||||
{
|
||||
formattedValue = default;
|
||||
if (!GetData(playReport, out object data))
|
||||
return false;
|
||||
|
||||
if (data is FormattedValue fv)
|
||||
{
|
||||
formattedValue = fv;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (Formatter)
|
||||
{
|
||||
case SingleValueFormatter svf when data is MessagePackObject match:
|
||||
formattedValue = svf(
|
||||
new SingleValue(match) { Application = appMeta, PlayReport = playReport }
|
||||
);
|
||||
return true;
|
||||
case MultiValueFormatter mvf when data is List<MessagePackObject> matches:
|
||||
formattedValue = mvf(
|
||||
new MultiValue(matches) { Application = appMeta, PlayReport = playReport }
|
||||
);
|
||||
return true;
|
||||
case SparseMultiValueFormatter smvf when data is Dictionary<string, MessagePackObject> sparseMatches:
|
||||
formattedValue = smvf(
|
||||
new SparseMultiValue(sparseMatches) { Application = appMeta, PlayReport = playReport }
|
||||
);
|
||||
return true;
|
||||
default:
|
||||
throw new InvalidOperationException("Formatter delegate is not of a known type!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
160
src/Ryujinx/Systems/PlayReport/Value.cs
Normal file
160
src/Ryujinx/Systems/PlayReport/Value.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using MsgPack;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Systems.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The base input data to a ValueFormatter delegate,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public readonly struct Value
|
||||
{
|
||||
public Value(MessagePackObject packedValue)
|
||||
{
|
||||
PackedValue = packedValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use XValue properties for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
object boxed = BoxedValue;
|
||||
return boxed == null
|
||||
? "null"
|
||||
: boxed.ToString();
|
||||
}
|
||||
|
||||
public static implicit operator Value(MessagePackObject matched) => new(matched);
|
||||
|
||||
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
|
||||
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
|
||||
|
||||
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
|
||||
=> packObjects.ToDictionary(
|
||||
x => x.Key,
|
||||
x => new Value(x.Value)
|
||||
);
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValue => PackedValue.AsByte();
|
||||
public sbyte SByteValue => PackedValue.AsSByte();
|
||||
public short ShortValue => PackedValue.AsInt16();
|
||||
public ushort UShortValue => PackedValue.AsUInt16();
|
||||
public int IntValue => PackedValue.AsInt32();
|
||||
public uint UIntValue => PackedValue.AsUInt32();
|
||||
public long LongValue => PackedValue.AsInt64();
|
||||
public ulong ULongValue => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a ValueFormatter delegate.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (!Handled)
|
||||
return "<Unhandled>";
|
||||
|
||||
if (Reset)
|
||||
return "<Reset>";
|
||||
|
||||
return FormattedString;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static readonly FormattedValue Unhandled = default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user