Helper Shader fixes for non float formats
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committed by
Isaac Marovitz
parent
4cd15cb1a6
commit
245778bc7e
@@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Metal
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return;
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}
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_renderer.HelperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height);
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_renderer.HelperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height, dst.Info.Format);
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}
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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