Code refinement. Added UI menu to user settings
Added markers to menu for settings related to global settings
This commit is contained in:
@@ -81,6 +81,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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public string GamePath => _gamePath;
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public string GameTitle => _gameTitle;
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public string GameId => _gameId;
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public bool IsGameTitleNotNull => !string.IsNullOrEmpty(GameTitle);
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public double PanelOpacity => IsGameTitleNotNull ? 0.5 : 1;
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public int ResolutionScale
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{
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@@ -422,10 +424,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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Task.Run(LoadAvailableGpus);
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if (!noLoadGlobalConfig)// Default is false, but loading custom config avoids double call
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{
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// if (!noLoadGlobalConfig)// Default is false, but loading custom config avoids double call
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LoadCurrentConfiguration();
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}
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DirtyHacks = new SettingsHacksViewModel(this);
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}
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@@ -536,35 +536,29 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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ConfigurationState config = ConfigurationState.Instance;
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// User Interface
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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RememberWindowState = config.RememberWindowState;
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ShowTitleBar = config.ShowTitleBar;
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HideCursor = (int)config.HideCursor.Value;
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UpdateCheckerType = (int)config.UpdateCheckerType.Value;
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FocusLostActionType = (int)config.FocusLostActionType.Value;
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//It is necessary that the data is used from the global configuration file
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if (string.IsNullOrEmpty(GameId))
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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// User Interface
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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RememberWindowState = config.RememberWindowState;
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ShowTitleBar = config.ShowTitleBar;
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HideCursor = (int)config.HideCursor.Value;
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UpdateCheckerType = (int)config.UpdateCheckerType.Value;
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FocusLostActionType = (int)config.FocusLostActionType.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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"Light" => 1,
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"Dark" => 2,
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_ => 0
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};
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}
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"Auto" => 0,
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"Light" => 1,
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"Dark" => 2,
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_ => 0
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};
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// Input
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EnableDockedMode = config.System.EnableDockedMode;
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@@ -585,6 +579,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
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CurrentDate = currentDateTime.Date;
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CurrentTime = currentDateTime.TimeOfDay;
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MatchSystemTime = config.System.MatchSystemTime;
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EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
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@@ -645,11 +640,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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LdnPassphrase = config.Multiplayer.LdnPassphrase;
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LdnServer = config.Multiplayer.LdnServer;
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}
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public void SaveSettings()
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{
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ConfigurationState config = ConfigurationState.Instance;
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bool userConfigFile = string.IsNullOrEmpty(GameId);
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// User Interface
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config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
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@@ -660,17 +654,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
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config.UI.GameDirs.Value = [..GameDirectories];
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config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
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config.UI.GameDirs.Value = [.. GameDirectories];
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config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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1 => "Light",
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2 => "Dark",
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_ => "Auto"
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};
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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1 => "Light",
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2 => "Dark",
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_ => "Auto"
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};
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// Input
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config.System.EnableDockedMode.Value = EnableDockedMode;
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@@ -683,10 +676,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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// System
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config.System.Region.Value = (Region)Region;
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if (config.System.Language.Value != (Language)Language)
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GameListNeedsRefresh = true;
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config.System.Language.Value = (Language)Language;
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if (_validTzRegions.Contains(TimeZone))
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{
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@@ -765,15 +758,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.Multiplayer.DisableP2p.Value = DisableP2P;
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config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
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config.Multiplayer.LdnServer.Value = LdnServer;
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// Dirty Hacks
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config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFix;
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config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
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config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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MainWindow.UpdateGraphicsConfig();
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RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
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