Added custom setting function for each game
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@@ -13,6 +13,7 @@ using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.Compat;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Helper;
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using Ryujinx.HLE.HOS;
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@@ -36,6 +37,21 @@ namespace Ryujinx.Ava.UI.Controls
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AvaloniaXamlLoader.Load(this);
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}
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public void ToggleUserControl_Click(object sender, RoutedEventArgs args)
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{
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if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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return;
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viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
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ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.IdString, appMetadata =>
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{
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appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
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});
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viewModel.RefreshView();
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}
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public void ToggleFavorite_Click(object sender, RoutedEventArgs args)
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{
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if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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@@ -386,13 +402,27 @@ namespace Ryujinx.Ava.UI.Controls
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viewModel.SelectedApplication.Icon
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);
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}
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public async void EditGameConfiguration_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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{
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await new UserConfigWindows(viewModel).ShowDialog((Window)viewModel.TopLevel);
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//just checking for file presence
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viewModel.SelectedApplication.UserConfig = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
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viewModel.RefreshView();
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}
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}
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public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
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}
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public async void OpenApplicationData_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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