editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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using System.Text.RegularExpressions;
using System.Text.RegularExpressions;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the initial position of the cursor displayed in the area.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible requests to the software keyboard when running in inline mode.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible responses from the software keyboard when running in inline mode.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible states for the software keyboard when running in inline mode.

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using System.IO;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the text entry mode.

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using System;
using System;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Active input options set by the keyboard applet. These options allow keyboard

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// The miniaturization mode used by the keyboard in inline mode.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the variant of keyboard displayed on screen.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// The intention of the user when they finish the interaction with the keyboard.

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the display mode of text in a password field.

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using Ryujinx.HLE.Ui;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
using System.Threading;

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using Ryujinx.HLE.Ui;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using SixLabors.Fonts;
using SixLabors.ImageSharp;

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the software keyboard state.

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using Ryujinx.HLE.Ui;
using Ryujinx.HLE.Ui;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Wraps a type in a class so it gets stored in the GC managed heap. This is used as communication mechanism

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using System;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard