misc: chore: Use string.Empty in more places where it's snuck back
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@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!");
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return "";
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return string.Empty;
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}
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CodeGenContext context = new(info, parameters);
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