SDL3
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@@ -20,6 +20,7 @@ using Ryujinx.Common.SystemInterop;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Headless;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using System;
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using System.IO;
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using System.Linq;
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@@ -128,6 +129,9 @@ namespace Ryujinx.Ava
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// Initialize SDL2 driver
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SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
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// Initialize SDL3 driver
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SDL3Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
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ReloadConfig();
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WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
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@@ -76,6 +76,7 @@
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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@@ -177,5 +178,6 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Assets\Fonts\Mono\" />
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<Folder Include="bin\Debug\net9.0\" />
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</ItemGroup>
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</Project>
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@@ -28,6 +28,7 @@ using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Input.SDl3;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -106,7 +107,10 @@ namespace Ryujinx.Ava.UI.Windows
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if (Program.PreviewerDetached)
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{
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL3GamepadDriver());
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//TODO: after sdl3 delete it
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new SDL2GamepadDriver();
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_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
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this.ScalingChanged += OnScalingChanged;
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