This commit is contained in:
madwind
2025-01-09 21:36:39 +08:00
parent 7df576b5d4
commit 2c26388dde
24 changed files with 10732 additions and 5 deletions

View File

@@ -0,0 +1,231 @@
using Ryujinx.Common.Logging;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL3.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using static SDL3.SDL;
namespace Ryujinx.Input.SDl3
{
public class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<uint, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
{
get
{
lock (_lock)
{
return _gamepadsIds.ToArray();
}
}
}
public string DriverName => "SDL3";
public event Action<string> OnGamepadConnected;
public event Action<string> OnGamepadDisconnected;
public SDL3GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<uint, string>();
_gamepadsIds = new List<string>();
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
IntPtr joystickArray = SDL_GetJoysticks(out int count);
var joystickIDs = new int[count];
Marshal.Copy(joystickArray, joystickIDs, 0, count);
for (int i = 0; i < count; i++)
{
HandleJoyStickConnected((uint)joystickIDs[i]);
}
}
private string GenerateGamepadId(uint joystickIndex)
{
int bufferSize = 33;
Span<byte> pszGUID = stackalloc byte[bufferSize];
SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickIndex), pszGUID, bufferSize);
var guid = Encoding.UTF8.GetString(pszGUID);
// if (guid == new SDL_GUID())
// {
// return null;
// }
string id;
lock (_lock)
{
int guidIndex = 0;
id = guidIndex + guid;
while (_gamepadsIds.Contains(id))
{
id = (++guidIndex) + "-" + guid;
}
}
return id;
}
private uint GetJoystickIndexByGamepadId(string id)
{
lock (_lock)
{
return _gamepadsInstanceIdsMapping.FirstOrDefault(x=>x.Value == id).Key;
}
}
private void HandleJoyStickDisconnected(uint joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
}
}
private void HandleJoyStickConnected(uint joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGamepad(joystickInstanceId))
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
{
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
}
string id = GenerateGamepadId(joystickInstanceId);
if (id == null)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
{
lock (_lock)
{
if (joystickInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
{
// _gamepadsIds.Insert(joystickDeviceId, id);
}
else
_gamepadsIds.Add(id);
if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
_gamepadsIds.Add(SDL3JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(uint joystickDeviceId, SDL_JoyBatteryEvent joyBatteryEvent)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GetGamepadNameForID(joystickDeviceId)}, Battery percent: {joyBatteryEvent.percent}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
// Simulate a full disconnect when disposing
foreach (string id in _gamepadsIds)
{
OnGamepadDisconnected?.Invoke(id);
}
lock (_lock)
{
_gamepadsIds.Clear();
}
SDL3Driver.Instance.Dispose();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
if (id == SDL3JoyConPair.Id)
{
lock (_lock)
{
return SDL3JoyConPair.GetGamepad(_gamepadsInstanceIdsMapping);
}
}
var instanceId = GetJoystickIndexByGamepadId(id);
if (instanceId == nint.Zero)
{
return null;
}
nint gamepadHandle = SDL_OpenGamepad(instanceId);
if (gamepadHandle == nint.Zero)
{
return null;
}
Console.WriteLine(SDL_GetGamepadName(gamepadHandle));
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
{
return new SDL3JoyCon(gamepadHandle, id);
}
return new SDL3Gamepad(gamepadHandle, id);
}
}
}