PlayReport: Add Sparse Multi Value formatters
This commit is contained in:
@@ -78,7 +78,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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return this;
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}
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/// <summary>
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/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
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/// </summary>
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@@ -98,261 +98,48 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
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return FormattedValue.Unhandled;
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foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
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foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
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{
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if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
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continue;
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return formatSpec.ValueFormatter(new Value
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{
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Application = appMeta, PackedValue = valuePackObject
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});
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return formatSpec.Formatter(new Value { Application = appMeta, PackedValue = valuePackObject });
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}
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foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
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foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
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{
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List<MessagePackObject> packedObjects = [];
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foreach (var reportKey in formatSpec.ReportKeys)
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{
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if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
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continue;
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packedObjects.Add(valuePackObject);
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}
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if (packedObjects.Count != formatSpec.ReportKeys.Length)
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return FormattedValue.Unhandled;
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return formatSpec.ValueFormatter(packedObjects
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return formatSpec.Formatter(packedObjects
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.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
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.ToArray());
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}
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foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
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{
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Dictionary<string, Value> packedObjects = [];
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foreach (var reportKey in formatSpec.ReportKeys)
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{
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if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
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continue;
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packedObjects.Add(reportKey, new Value { Application = appMeta, PackedValue = valuePackObject });
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}
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return formatSpec.Formatter(packedObjects);
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}
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return FormattedValue.Unhandled;
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}
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/// <summary>
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/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
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/// </summary>
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public readonly struct FormattedValue
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{
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/// <summary>
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/// Was any handler able to match anything in the Play Report?
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/// </summary>
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public bool Handled { get; private init; }
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/// <summary>
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/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
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/// </summary>
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public bool Reset { get; private init; }
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/// <summary>
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/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
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/// </summary>
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public string FormattedString { get; private init; }
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/// <summary>
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/// The intended path of execution for having a string to return: simply return the string.
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/// This implicit conversion will make the struct for you.<br/><br/>
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///
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/// If the input is null, <see cref="Unhandled"/> is returned.
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/// </summary>
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/// <param name="formattedValue">The formatted string value.</param>
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/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
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public static implicit operator FormattedValue(string formattedValue)
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=> formattedValue is not null
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? new FormattedValue { Handled = true, FormattedString = formattedValue }
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: Unhandled;
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/// <summary>
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/// Return this to tell the caller there is no value to return.
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/// </summary>
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public static FormattedValue Unhandled => default;
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/// <summary>
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/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
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/// </summary>
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public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
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/// <summary>
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/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
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/// </summary>
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public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
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/// <summary>
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/// A delegate factory you can use to always return the specified
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/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
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/// </summary>
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/// <param name="formattedValue">The string to always return for this delegate instance.</param>
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public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
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}
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}
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/// <summary>
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/// A mapping of title IDs to value formatter specs.
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///
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/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
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/// </summary>
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public class GameSpec
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{
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public required string[] TitleIds { get; init; }
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public List<FormatterSpec> SimpleValueFormatters { get; } = [];
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public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
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/// <summary>
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/// Add a value formatter to the current <see cref="GameSpec"/>
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/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
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{
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SimpleValueFormatters.Add(new FormatterSpec
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{
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Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
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});
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return this;
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}
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/// <summary>
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/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
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/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddValueFormatter(int priority, string reportKey,
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ValueFormatter valueFormatter)
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{
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SimpleValueFormatters.Add(new FormatterSpec
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{
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Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
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});
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return this;
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}
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/// <summary>
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/// Add a multi-value formatter to the current <see cref="GameSpec"/>
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/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="reportKeys">The key names to match.</param>
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/// <param name="valueFormatter">The function which can format the values.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
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{
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MultiValueFormatters.Add(new MultiFormatterSpec
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{
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Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
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});
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return this;
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}
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/// <summary>
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/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
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/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
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/// <param name="reportKeys">The key names to match.</param>
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/// <param name="valueFormatter">The function which can format the values.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
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MultiValueFormatter valueFormatter)
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{
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MultiValueFormatters.Add(new MultiFormatterSpec
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{
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Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
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});
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return this;
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}
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/// <summary>
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/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
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/// </summary>
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public struct FormatterSpec
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{
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public required int Priority { get; init; }
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public required string ReportKey { get; init; }
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public ValueFormatter ValueFormatter { get; init; }
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}
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/// <summary>
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/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
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/// </summary>
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public struct MultiFormatterSpec
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{
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public required int Priority { get; init; }
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public required string[] ReportKeys { get; init; }
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public MultiValueFormatter ValueFormatter { get; init; }
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}
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}
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/// <summary>
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/// The input data to a <see cref="ValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// </summary>
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public class Value
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{
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/// <summary>
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/// The currently running application's <see cref="ApplicationMetadata"/>.
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/// </summary>
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public ApplicationMetadata Application { get; init; }
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/// <summary>
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/// The matched value from the Play Report.
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/// </summary>
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public MessagePackObject PackedValue { get; init; }
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/// <summary>
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/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
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///
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/// Does not seem to work well with comparing numeric types,
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/// so use XValue properties for that.
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/// </summary>
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public object BoxedValue => PackedValue.ToObject();
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#region AsX accessors
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public bool BooleanValue => PackedValue.AsBoolean();
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public byte ByteValye => PackedValue.AsByte();
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public sbyte SByteValye => PackedValue.AsSByte();
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public short ShortValye => PackedValue.AsInt16();
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public ushort UShortValye => PackedValue.AsUInt16();
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public int IntValye => PackedValue.AsInt32();
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public uint UIntValye => PackedValue.AsUInt32();
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public long LongValye => PackedValue.AsInt64();
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public ulong ULongValye => PackedValue.AsUInt64();
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public float FloatValue => PackedValue.AsSingle();
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public double DoubleValue => PackedValue.AsDouble();
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public string StringValue => PackedValue.AsString();
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public Span<byte> BinaryValue => PackedValue.AsBinary();
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#endregion
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}
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/// <summary>
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/// The delegate type that powers single value formatters.<br/>
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/// Takes in the result value from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate Analyzer.FormattedValue ValueFormatter(Value value);
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/// <summary>
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/// The delegate type that powers multiple value formatters.<br/>
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/// Takes in the result value from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
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}
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