misc: chore: Use explicit types in Vulkan project
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@@ -350,7 +350,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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// Generic pipeline memory barriers will work for desktop GPUs.
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// They do require a few more access flags on the subpass dependency, though.
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foreach (var barrier in _imageBarriers)
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foreach (BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage> barrier in _imageBarriers)
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{
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_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier, int>(
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barrier.Flags,
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@@ -370,7 +370,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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PipelineStageFlags allFlags = PipelineStageFlags.None;
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foreach (var barrier in _memoryBarriers)
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foreach (BarrierWithStageFlags<MemoryBarrier, int> barrier in _memoryBarriers)
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{
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allFlags |= barrier.Flags.Dest;
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}
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