misc: chore: Use explicit types in Vulkan project
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@@ -24,14 +24,14 @@ namespace Ryujinx.Graphics.Vulkan
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Api = api;
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Device = device;
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foreach (var poolSize in poolSizes)
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foreach (DescriptorPoolSize poolSize in poolSizes)
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{
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_freeDescriptors += (int)poolSize.DescriptorCount;
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}
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fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
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{
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var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
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DescriptorPoolCreateInfo descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
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{
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SType = StructureType.DescriptorPoolCreateInfo,
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Flags = updateAfterBind ? DescriptorPoolCreateFlags.UpdateAfterBindBit : DescriptorPoolCreateFlags.None,
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@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, int consumedDescriptors)
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{
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TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: false, out var dsc);
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TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: false, out DescriptorSetCollection dsc);
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return dsc;
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}
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@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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fixed (DescriptorSetLayout* pLayouts = layouts)
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{
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var descriptorSetAllocateInfo = new DescriptorSetAllocateInfo
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DescriptorSetAllocateInfo descriptorSetAllocateInfo = new DescriptorSetAllocateInfo
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{
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SType = StructureType.DescriptorSetAllocateInfo,
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DescriptorPool = _pool,
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@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Vulkan
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PSetLayouts = pLayouts,
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};
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var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
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Result result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
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if (isTry && result == Result.ErrorOutOfPoolMemory)
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{
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_totalSets = (int)MaxSets;
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@@ -182,8 +182,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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// If we fail the first time, just create a new pool and try again.
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var pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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if (!pool.TryAllocateDescriptorSets(layouts, consumedDescriptors, out var dsc))
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DescriptorPoolHolder pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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if (!pool.TryAllocateDescriptorSets(layouts, consumedDescriptors, out DescriptorSetCollection dsc))
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{
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pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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dsc = pool.AllocateDescriptorSets(layouts, consumedDescriptors);
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