misc: chore: Use explicit types in Vulkan project
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@@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = _fences[i];
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FenceHolder fence = _fences[i];
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if (fence != null)
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{
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@@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = _fences[i];
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FenceHolder fence = _fences[i];
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if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
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{
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