Custom configuration for each game (#632)
  Now you can make a separate configuration (independent file) for each game. All emulator settings are available except for some UI functionality ones. The configuration file can be changed and deleted from a separate menu. The user configuration menu is available through the context menu on a given application. --------- Co-authored-by: Evan Husted <greem@greemdev.net>
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@@ -386,13 +386,26 @@ namespace Ryujinx.Ava.UI.Controls
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viewModel.SelectedApplication.Icon
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);
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}
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public async void EditGameConfiguration_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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{
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await new GameSpecificSettingsWindow(viewModel).ShowDialog((Window)viewModel.TopLevel);
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//just checking for file presence
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viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
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viewModel.RefreshView();
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}
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}
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public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
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}
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public async void OpenApplicationData_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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