Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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@@ -16,7 +17,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 56;
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public const int CurrentVersion = 57;
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/// <summary>
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/// Version of the configuration file format
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@@ -191,8 +192,25 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public bool EnableVsync { get; set; }
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/// <summary>
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/// Current VSync mode; 60 (Switch), unbounded ("Vsync off"), or custom
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/// </summary>
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public VSyncMode VSyncMode { get; set; }
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/// <summary>
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/// Enables or disables the custom present interval
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/// </summary>
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public bool EnableCustomVSyncInterval { get; set; }
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/// <summary>
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/// The custom present interval value
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/// </summary>
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public int CustomVSyncInterval { get; set; }
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/// <summary>
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/// Enables or disables Shader cache
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/// </summary>
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@@ -82,7 +82,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.F1,
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ToggleVSyncMode = Key.F1,
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};
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configurationFileUpdated = true;
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@@ -276,7 +276,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.F1,
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ToggleVSyncMode = Key.F1,
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Screenshot = Key.F8,
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};
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@@ -289,7 +289,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.F1,
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ToggleVSyncMode = Key.F1,
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Screenshot = Key.F8,
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ShowUI = Key.F4,
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};
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@@ -332,7 +332,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUI = configurationFileFormat.Hotkeys.ShowUI,
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Pause = Key.F5,
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@@ -347,7 +347,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUI = configurationFileFormat.Hotkeys.ShowUI,
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Pause = configurationFileFormat.Hotkeys.Pause,
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@@ -421,7 +421,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUI = configurationFileFormat.Hotkeys.ShowUI,
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Pause = configurationFileFormat.Hotkeys.Pause,
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@@ -448,7 +448,7 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUI = configurationFileFormat.Hotkeys.ShowUI,
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Pause = configurationFileFormat.Hotkeys.Pause,
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@@ -611,6 +611,33 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 57)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 57.");
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configurationFileFormat.VSyncMode = VSyncMode.Switch;
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configurationFileFormat.EnableCustomVSyncInterval = false;
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVSyncMode = Key.F1,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUI = configurationFileFormat.Hotkeys.ShowUI,
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Pause = configurationFileFormat.Hotkeys.Pause,
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ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
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ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
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ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
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VolumeUp = configurationFileFormat.Hotkeys.VolumeUp,
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VolumeDown = configurationFileFormat.Hotkeys.VolumeDown,
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CustomVSyncIntervalIncrement = Key.Unbound,
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CustomVSyncIntervalDecrement = Key.Unbound,
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};
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configurationFileFormat.CustomVSyncInterval = 120;
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@@ -646,7 +673,9 @@ namespace Ryujinx.UI.Common.Configuration
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ShowTitleBar.Value = configurationFileFormat.ShowTitleBar;
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EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
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HideCursor.Value = configurationFileFormat.HideCursor;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.VSyncMode.Value = configurationFileFormat.VSyncMode;
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Graphics.EnableCustomVSyncInterval.Value = configurationFileFormat.EnableCustomVSyncInterval;
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Graphics.CustomVSyncInterval.Value = configurationFileFormat.CustomVSyncInterval;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
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Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
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@@ -1,4 +1,4 @@
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using ARMeilleure;
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using ARMeilleure;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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@@ -474,9 +474,19 @@ namespace Ryujinx.UI.Common.Configuration
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public ReactiveObject<string> ShadersDumpPath { get; private set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// Toggles the present interval mode. Options are Switch (60Hz), Unbounded (previously Vsync off), and Custom, if enabled.
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/// </summary>
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public ReactiveObject<bool> EnableVsync { get; private set; }
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public ReactiveObject<VSyncMode> VSyncMode { get; private set; }
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/// <summary>
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/// Enables or disables the custom present interval mode.
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/// </summary>
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public ReactiveObject<bool> EnableCustomVSyncInterval { get; private set; }
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/// <summary>
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/// Changes the custom present interval.
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/// </summary>
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public ReactiveObject<int> CustomVSyncInterval { get; private set; }
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/// <summary>
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/// Enables or disables Shader cache
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@@ -536,8 +546,12 @@ namespace Ryujinx.UI.Common.Configuration
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AspectRatio = new ReactiveObject<AspectRatio>();
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AspectRatio.LogChangesToValue(nameof(AspectRatio));
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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EnableVsync.LogChangesToValue(nameof(EnableVsync));
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VSyncMode = new ReactiveObject<VSyncMode>();
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VSyncMode.LogChangesToValue(nameof(VSyncMode));
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EnableCustomVSyncInterval = new ReactiveObject<bool>();
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EnableCustomVSyncInterval.LogChangesToValue(nameof(EnableCustomVSyncInterval));
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CustomVSyncInterval = new ReactiveObject<int>();
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CustomVSyncInterval.LogChangesToValue(nameof(CustomVSyncInterval));
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EnableShaderCache = new ReactiveObject<bool>();
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EnableShaderCache.LogChangesToValue(nameof(EnableShaderCache));
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EnableTextureRecompression = new ReactiveObject<bool>();
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@@ -64,7 +64,9 @@ namespace Ryujinx.UI.Common.Configuration
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ShowTitleBar = ShowTitleBar,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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HideCursor = HideCursor,
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EnableVsync = Graphics.EnableVsync,
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VSyncMode = Graphics.VSyncMode,
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EnableCustomVSyncInterval = Graphics.EnableCustomVSyncInterval,
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CustomVSyncInterval = Graphics.CustomVSyncInterval,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnableTextureRecompression = Graphics.EnableTextureRecompression,
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EnableMacroHLE = Graphics.EnableMacroHLE,
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@@ -179,7 +181,9 @@ namespace Ryujinx.UI.Common.Configuration
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ShowTitleBar.Value = !OperatingSystem.IsWindows();
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EnableHardwareAcceleration.Value = true;
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HideCursor.Value = HideCursorMode.OnIdle;
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Graphics.EnableVsync.Value = true;
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Graphics.VSyncMode.Value = VSyncMode.Switch;
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Graphics.CustomVSyncInterval.Value = 120;
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Graphics.EnableCustomVSyncInterval.Value = false;
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Graphics.EnableShaderCache.Value = true;
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Graphics.EnableTextureRecompression.Value = false;
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Graphics.EnableMacroHLE.Value = true;
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@@ -240,7 +244,7 @@ namespace Ryujinx.UI.Common.Configuration
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Hid.EnableMouse.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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{
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ToggleVsync = Key.F1,
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ToggleVSyncMode = Key.F1,
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ToggleMute = Key.F2,
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Screenshot = Key.F8,
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ShowUI = Key.F4,
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