[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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@@ -19,22 +19,22 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public const int MaxControllers = 9; // Players 1-8 and Handheld
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private ControllerType[] _configuredTypes;
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private KEvent[] _styleSetUpdateEvents;
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private bool[] _supportedPlayers;
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private static VibrationValue _neutralVibrationValue = new VibrationValue
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private readonly KEvent[] _styleSetUpdateEvents;
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private readonly bool[] _supportedPlayers;
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private VibrationValue _neutralVibrationValue = new()
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{
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AmplitudeLow = 0f,
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FrequencyLow = 160f,
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AmplitudeHigh = 0f,
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FrequencyHigh = 320f
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FrequencyHigh = 320f,
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};
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internal NpadJoyHoldType JoyHold { get; set; }
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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internal ControllerType SupportedStyleSets { get; set; }
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public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>>();
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public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new Dictionary<PlayerIndex, (VibrationValue, VibrationValue)>();
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public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new();
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public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new();
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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@@ -129,7 +129,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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if (player > PlayerIndex.Handheld)
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{
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throw new ArgumentOutOfRangeException("Player must be Player1-8 or Handheld");
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throw new InvalidOperationException("Player must be Player1-8 or Handheld");
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}
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if (controllerType == ControllerType.Handheld)
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@@ -249,6 +249,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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switch (type)
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{
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#pragma warning disable IDE0055 // Disable formatting
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case ControllerType.ProController:
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controller.StyleSet = NpadStyleTag.FullKey;
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controller.DeviceType = DeviceType.FullKey;
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@@ -296,6 +297,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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controller.DeviceType = DeviceType.Palma;
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controller.AppletFooterUiType = AppletFooterUiType.None;
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break;
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#pragma warning restore IDE0055
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}
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
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@@ -329,7 +331,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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if (!Unsafe.AreSame(ref currentlyUsed, ref possiblyUnused))
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{
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NpadCommonState newState = new NpadCommonState();
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NpadCommonState newState = new();
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WriteNewInputEntry(ref possiblyUnused, ref newState);
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}
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@@ -348,7 +350,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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if (!Unsafe.AreSame(ref currentlyUsed, ref possiblyUnused))
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{
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SixAxisSensorState newState = new SixAxisSensorState();
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SixAxisSensorState newState = new();
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WriteNewSixInputEntry(ref possiblyUnused, ref newState);
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}
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@@ -379,23 +381,22 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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ref RingLifo<NpadCommonState> lifo = ref GetCommonStateLifo(ref currentNpad);
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NpadCommonState newState = new NpadCommonState
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NpadCommonState newState = new()
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{
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Buttons = (NpadButton)state.Buttons,
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Buttons = (NpadButton)state.Buttons,
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AnalogStickL = new AnalogStickState
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{
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X = state.LStick.Dx,
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Y = state.LStick.Dy,
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X = state.LStick.Dx,
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Y = state.LStick.Dy,
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},
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AnalogStickR = new AnalogStickState
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{
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X = state.RStick.Dx,
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Y = state.RStick.Dy,
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}
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X = state.RStick.Dx,
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Y = state.RStick.Dy,
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},
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Attributes = NpadAttribute.IsConnected,
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};
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newState.Attributes = NpadAttribute.IsConnected;
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switch (currentNpad.StyleSet)
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{
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case NpadStyleTag.Handheld:
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@@ -434,7 +435,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState;
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NpadCommonState newState = new NpadCommonState();
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NpadCommonState newState = new();
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WriteNewInputEntry(ref currentNpad.FullKey, ref newState);
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WriteNewInputEntry(ref currentNpad.Handheld, ref newState);
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@@ -514,33 +515,33 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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return false;
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}
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HidVector accel = new HidVector()
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HidVector accel = new()
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{
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X = state.Accelerometer.X,
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Y = state.Accelerometer.Y,
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Z = state.Accelerometer.Z
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Z = state.Accelerometer.Z,
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};
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HidVector gyro = new HidVector()
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HidVector gyro = new()
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{
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X = state.Gyroscope.X,
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Y = state.Gyroscope.Y,
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Z = state.Gyroscope.Z
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Z = state.Gyroscope.Z,
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};
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HidVector rotation = new HidVector()
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HidVector rotation = new()
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{
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X = state.Rotation.X,
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Y = state.Rotation.Y,
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Z = state.Rotation.Z
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Z = state.Rotation.Z,
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};
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SixAxisSensorState newState = new SixAxisSensorState
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SixAxisSensorState newState = new()
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{
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Acceleration = accel,
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Acceleration = accel,
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AngularVelocity = gyro,
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Angle = rotation,
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Attributes = SixAxisSensorAttribute.IsConnected
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Angle = rotation,
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Attributes = SixAxisSensorAttribute.IsConnected,
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};
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state.Orientation.AsSpan().CopyTo(newState.Direction.AsSpan());
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@@ -562,9 +563,10 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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if (!needUpdateRight && !isRightPair)
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{
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SixAxisSensorState emptyState = new SixAxisSensorState();
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emptyState.Attributes = SixAxisSensorAttribute.IsConnected;
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SixAxisSensorState emptyState = new()
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{
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Attributes = SixAxisSensorAttribute.IsConnected,
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};
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WriteNewSixInputEntry(ref currentNpad.JoyDualRightSixAxisSensor, ref emptyState);
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}
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@@ -576,9 +578,10 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[(int)index].InternalState;
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SixAxisSensorState newState = new SixAxisSensorState();
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newState.Attributes = SixAxisSensorAttribute.IsConnected;
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SixAxisSensorState newState = new()
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{
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Attributes = SixAxisSensorAttribute.IsConnected,
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};
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WriteNewSixInputEntry(ref currentNpad.FullKeySixAxisSensor, ref newState);
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WriteNewSixInputEntry(ref currentNpad.HandheldSixAxisSensor, ref newState);
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@@ -632,4 +635,4 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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return rumbleQueue;
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}
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}
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}
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}
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