[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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@@ -9,35 +9,35 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferQueueCore
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{
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public BufferSlotArray Slots;
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public int OverrideMaxBufferCount;
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public bool UseAsyncBuffer;
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public bool DequeueBufferCannotBlock;
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public PixelFormat DefaultBufferFormat;
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public int DefaultWidth;
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public int DefaultHeight;
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public int DefaultMaxBufferCount;
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public int MaxAcquiredBufferCount;
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public bool BufferHasBeenQueued;
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public ulong FrameCounter;
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public BufferSlotArray Slots;
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public int OverrideMaxBufferCount;
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public bool UseAsyncBuffer;
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public bool DequeueBufferCannotBlock;
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public PixelFormat DefaultBufferFormat;
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public int DefaultWidth;
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public int DefaultHeight;
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public int DefaultMaxBufferCount;
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public int MaxAcquiredBufferCount;
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public bool BufferHasBeenQueued;
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public ulong FrameCounter;
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public NativeWindowTransform TransformHint;
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public bool IsAbandoned;
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public NativeWindowApi ConnectedApi;
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public bool IsAllocating;
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public IProducerListener ProducerListener;
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public IConsumerListener ConsumerListener;
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public bool ConsumerControlledByApp;
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public uint ConsumerUsageBits;
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public List<BufferItem> Queue;
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public BufferInfo[] BufferHistory;
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public uint BufferHistoryPosition;
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public bool EnableExternalEvent;
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public int MaxBufferCountCached;
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public bool IsAbandoned;
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public NativeWindowApi ConnectedApi;
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public bool IsAllocating;
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public IProducerListener ProducerListener;
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public IConsumerListener ConsumerListener;
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public bool ConsumerControlledByApp;
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public uint ConsumerUsageBits;
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public List<BufferItem> Queue;
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public BufferInfo[] BufferHistory;
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public uint BufferHistoryPosition;
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public bool EnableExternalEvent;
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public int MaxBufferCountCached;
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public readonly object Lock = new();
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private KEvent _waitBufferFreeEvent;
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private KEvent _frameAvailableEvent;
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private readonly KEvent _waitBufferFreeEvent;
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private readonly KEvent _frameAvailableEvent;
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public ulong Owner { get; }
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@@ -49,36 +49,36 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public BufferQueueCore(Switch device, ulong pid)
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{
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Slots = new BufferSlotArray();
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IsAbandoned = false;
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OverrideMaxBufferCount = 0;
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Slots = new BufferSlotArray();
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IsAbandoned = false;
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OverrideMaxBufferCount = 0;
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DequeueBufferCannotBlock = false;
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UseAsyncBuffer = false;
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DefaultWidth = 1;
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DefaultHeight = 1;
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DefaultMaxBufferCount = 2;
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MaxAcquiredBufferCount = 1;
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FrameCounter = 0;
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TransformHint = 0;
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DefaultBufferFormat = PixelFormat.Rgba8888;
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IsAllocating = false;
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ProducerListener = null;
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ConsumerListener = null;
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ConsumerUsageBits = 0;
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UseAsyncBuffer = false;
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DefaultWidth = 1;
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DefaultHeight = 1;
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DefaultMaxBufferCount = 2;
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MaxAcquiredBufferCount = 1;
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FrameCounter = 0;
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TransformHint = 0;
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DefaultBufferFormat = PixelFormat.Rgba8888;
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IsAllocating = false;
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ProducerListener = null;
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ConsumerListener = null;
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ConsumerUsageBits = 0;
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Queue = new List<BufferItem>();
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// TODO: CreateGraphicBufferAlloc?
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_waitBufferFreeEvent = new KEvent(device.System.KernelContext);
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_waitBufferFreeEvent = new KEvent(device.System.KernelContext);
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_frameAvailableEvent = new KEvent(device.System.KernelContext);
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Owner = pid;
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Active = true;
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BufferHistory = new BufferInfo[BufferHistoryArraySize];
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EnableExternalEvent = true;
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BufferHistory = new BufferInfo[BufferHistoryArraySize];
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EnableExternalEvent = true;
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MaxBufferCountCached = 0;
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}
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@@ -220,9 +220,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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Slots[slot].NeedsCleanupOnRelease = true;
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}
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Slots[slot].BufferState = BufferState.Free;
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Slots[slot].FrameNumber = uint.MaxValue;
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Slots[slot].AcquireCalled = false;
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Slots[slot].BufferState = BufferState.Free;
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Slots[slot].FrameNumber = uint.MaxValue;
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Slots[slot].AcquireCalled = false;
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Slots[slot].Fence.FenceCount = 0;
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}
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@@ -259,7 +259,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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return;
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}
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bool needBufferReleaseSignal = false;
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bool needBufferReleaseSignal = false;
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bool needFrameAvailableSignal = false;
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if (maxBufferCount > 1)
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