[Ryujinx.HLE] Address dotnet-format issues (#5380)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-16 19:31:14 +02:00
committed by GitHub
parent fec8291c17
commit 326749498b
1015 changed files with 8173 additions and 7615 deletions

View File

@@ -29,33 +29,33 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
SetPreallocatedBuffer,
Reserved15,
GetBufferInfo,
GetBufferHistory
GetBufferHistory,
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
public struct QueueBufferInput : IFlattenable
{
public long Timestamp;
public int IsAutoTimestamp;
public Rect Crop;
public long Timestamp;
public int IsAutoTimestamp;
public Rect Crop;
public NativeWindowScalingMode ScalingMode;
public NativeWindowTransform Transform;
public uint StickyTransform;
public int Async;
public int SwapInterval;
public AndroidFence Fence;
public NativeWindowTransform Transform;
public uint StickyTransform;
public int Async;
public int SwapInterval;
public AndroidFence Fence;
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public uint GetFdCount()
public readonly uint GetFdCount()
{
return 0;
}
public uint GetFlattenedSize()
public readonly uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<QueueBufferInput>();
}
@@ -68,11 +68,11 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public struct QueueBufferOutput
{
public uint Width;
public uint Height;
public uint Width;
public uint Height;
public NativeWindowTransform TransformHint;
public uint NumPendingBuffers;
public ulong FrameNumber;
public uint NumPendingBuffers;
public ulong FrameNumber;
public void WriteToParcel(Parcel parcel)
{
@@ -108,15 +108,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
{
Status status = Status.Success;
int slot;
AndroidFence fence;
QueueBufferInput queueInput;
Status status = Status.Success;
int slot;
AndroidFence fence;
QueueBufferInput queueInput;
QueueBufferOutput queueOutput;
NativeWindowApi api;
NativeWindowApi api;
AndroidStrongPointer<GraphicBuffer> graphicBuffer;
AndroidStrongPointer<AndroidFence> strongFence;
AndroidStrongPointer<AndroidFence> strongFence;
switch ((TransactionCode)code)
{
@@ -139,13 +139,13 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.DequeueBuffer:
bool async = inputParcel.ReadBoolean();
uint width = inputParcel.ReadUInt32();
uint height = inputParcel.ReadUInt32();
bool async = inputParcel.ReadBoolean();
uint width = inputParcel.ReadUInt32();
uint height = inputParcel.ReadUInt32();
PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
uint usage = inputParcel.ReadUInt32();
uint usage = inputParcel.ReadUInt32();
status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteInt32(dequeueSlot);
@@ -163,7 +163,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.DetachNextBuffer:
status = DetachNextBuffer(out graphicBuffer, out fence);
status = DetachNextBuffer(out graphicBuffer, out fence);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteStrongPointer(ref graphicBuffer);
@@ -183,7 +183,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.QueueBuffer:
slot = inputParcel.ReadInt32();
slot = inputParcel.ReadInt32();
queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
status = QueueBuffer(slot, ref queueInput, out queueOutput);
@@ -194,7 +194,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.CancelBuffer:
slot = inputParcel.ReadInt32();
slot = inputParcel.ReadInt32();
fence = inputParcel.ReadFlattenable<AndroidFence>();
CancelBuffer(slot, ref fence);