[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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@@ -29,33 +29,33 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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SetPreallocatedBuffer,
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Reserved15,
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GetBufferInfo,
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GetBufferHistory
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GetBufferHistory,
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
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public struct QueueBufferInput : IFlattenable
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{
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public long Timestamp;
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public int IsAutoTimestamp;
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public Rect Crop;
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public long Timestamp;
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public int IsAutoTimestamp;
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public Rect Crop;
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public NativeWindowScalingMode ScalingMode;
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public NativeWindowTransform Transform;
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public uint StickyTransform;
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public int Async;
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public int SwapInterval;
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public AndroidFence Fence;
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public NativeWindowTransform Transform;
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public uint StickyTransform;
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public int Async;
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public int SwapInterval;
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public AndroidFence Fence;
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public void Flatten(Parcel parcel)
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{
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parcel.WriteUnmanagedType(ref this);
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}
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public uint GetFdCount()
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public readonly uint GetFdCount()
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{
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return 0;
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}
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public uint GetFlattenedSize()
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public readonly uint GetFlattenedSize()
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{
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return (uint)Unsafe.SizeOf<QueueBufferInput>();
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}
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@@ -68,11 +68,11 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public struct QueueBufferOutput
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{
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public uint Width;
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public uint Height;
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public uint Width;
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public uint Height;
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public NativeWindowTransform TransformHint;
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public uint NumPendingBuffers;
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public ulong FrameNumber;
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public uint NumPendingBuffers;
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public ulong FrameNumber;
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public void WriteToParcel(Parcel parcel)
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{
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@@ -108,15 +108,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
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{
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Status status = Status.Success;
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int slot;
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AndroidFence fence;
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QueueBufferInput queueInput;
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Status status = Status.Success;
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int slot;
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AndroidFence fence;
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QueueBufferInput queueInput;
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QueueBufferOutput queueOutput;
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NativeWindowApi api;
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NativeWindowApi api;
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AndroidStrongPointer<GraphicBuffer> graphicBuffer;
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AndroidStrongPointer<AndroidFence> strongFence;
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AndroidStrongPointer<AndroidFence> strongFence;
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switch ((TransactionCode)code)
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{
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@@ -139,13 +139,13 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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break;
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case TransactionCode.DequeueBuffer:
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bool async = inputParcel.ReadBoolean();
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uint width = inputParcel.ReadUInt32();
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uint height = inputParcel.ReadUInt32();
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bool async = inputParcel.ReadBoolean();
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uint width = inputParcel.ReadUInt32();
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uint height = inputParcel.ReadUInt32();
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PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
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uint usage = inputParcel.ReadUInt32();
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uint usage = inputParcel.ReadUInt32();
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status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
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status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
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strongFence = new AndroidStrongPointer<AndroidFence>(fence);
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outputParcel.WriteInt32(dequeueSlot);
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@@ -163,7 +163,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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break;
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case TransactionCode.DetachNextBuffer:
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status = DetachNextBuffer(out graphicBuffer, out fence);
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status = DetachNextBuffer(out graphicBuffer, out fence);
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strongFence = new AndroidStrongPointer<AndroidFence>(fence);
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outputParcel.WriteStrongPointer(ref graphicBuffer);
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@@ -183,7 +183,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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break;
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case TransactionCode.QueueBuffer:
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slot = inputParcel.ReadInt32();
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slot = inputParcel.ReadInt32();
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queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
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status = QueueBuffer(slot, ref queueInput, out queueOutput);
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@@ -194,7 +194,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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break;
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case TransactionCode.CancelBuffer:
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slot = inputParcel.ReadInt32();
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slot = inputParcel.ReadInt32();
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fence = inputParcel.ReadFlattenable<AndroidFence>();
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CancelBuffer(slot, ref fence);
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