Clear LED on game close as well
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@@ -1,6 +1,7 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Numerics;
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@@ -164,6 +165,8 @@ namespace Ryujinx.Input.SDL2
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return new SDL2Mouse(this);
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}
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public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
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public void Dispose()
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{
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if (_isDisposed)
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