Added new option "exit by pressing plus and minus buttons" to the input section.

This commit is contained in:
Vova
2025-01-08 21:43:18 +10:00
parent 007d3bc045
commit 37b4dd2133
24 changed files with 333 additions and 25 deletions

View File

@@ -253,11 +253,23 @@ namespace Ryujinx.Input.SDL2
return IGamepad.GetStateSnapshot(this);
}
private static bool hotButtonMinus = false;
private static bool HotExit = false;
public bool spetialExit()
{
if (hotButtonMinus)
{
hotButtonMinus = false;
return HotExit;
}
return HotExit = false;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
@@ -270,6 +282,28 @@ namespace Ryujinx.Input.SDL2
if (!entry.IsValid)
continue;
if (GamepadButtonInputId.Minus == entry.To)
{
if (rawState.IsPressed(entry.From) && !hotButtonMinus)
{
hotButtonMinus = true;
}
else if (!result.IsPressed(entry.From) && hotButtonMinus)
{
hotButtonMinus = false;
}
}
if (GamepadButtonInputId.Plus == entry.To)
{
if (rawState.IsPressed(entry.To) && hotButtonMinus)
{
HotExit = true;
}
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
@@ -376,5 +410,7 @@ namespace Ryujinx.Input.SDL2
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
}
}
}

View File

@@ -329,6 +329,11 @@ namespace Ryujinx.Input.SDL2
return result;
}
public bool spetialExit()
{
return false;
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotSupportedException();

View File

@@ -25,6 +25,10 @@ namespace Ryujinx.Input.SDL2
{
_driver = driver;
}
public bool spetialExit()
{
return false;
}
public Vector2 GetPosition()
{