Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
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@@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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new AstOperand(OperandType.Constant, elemIndex)
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};
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return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
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return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
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}
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return GetOperand(operand);
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