Implement changes from gdkchan/buffer-sharing-rebased

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
Jacobwasbeast
2025-02-06 03:48:54 -06:00
parent d1da937fce
commit 3ca8618f5f
53 changed files with 1388 additions and 294 deletions

View File

@@ -215,7 +215,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_channel.TextureManager.RefreshModifiedTextures();
_3dEngine.CreatePendingSyncs();
_3dEngine.FlushUboDirty();
var srcPhysical = memoryManager.GetBackingMemory(srcGpuVa);
var dstPhysical = memoryManager.GetBackingMemory(dstGpuVa);
if (copy2D)
{
// Buffer to texture copy.
@@ -293,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture source = srcPhysical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
@@ -309,7 +312,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
source.SynchronizeMemory();
Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture target = dstPhysical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
@@ -339,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
{
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = dstPhysical.TextureCache.FindTexture(
memoryManager,
dstGpuVa,
dstBpp,
@@ -462,6 +465,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else
{
var bufferCache = dstPhysical.BufferCache;
if (remap &&
_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
_state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
@@ -472,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
{
// Fast path for clears when remap is enabled.
memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
bufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
}
else
{
@@ -492,7 +496,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else
{
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
BufferCache.CopyBuffer(_context,memoryManager, srcGpuVa, dstGpuVa, size);
}
}
}