Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Range;
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using System;
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@@ -804,6 +805,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Performs a indirect draw, with parameters from a GPU buffer.
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/// </summary>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBufferCache">Buffer cache owning the buffer with the draw parameters</param>
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/// <param name="parameterBufferCache">Buffer cache owning the buffer with the draw count</param>
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/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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@@ -812,6 +815,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
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public void DrawIndirect(
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PrimitiveTopology topology,
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BufferCache indirectBufferCache,
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BufferCache parameterBufferCache,
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MultiRange indirectBufferRange,
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MultiRange parameterBufferRange,
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int maxDrawCount,
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@@ -819,7 +824,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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int indexCount,
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IndirectDrawType drawType)
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{
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_drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
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_drawManager.DrawIndirect(this, topology, indirectBufferCache, parameterBufferCache, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
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}
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/// <summary>
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