Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Generic;
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@@ -64,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="maximumId">Maximum ID of the texture pool</param>
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/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
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/// <returns>The found or newly created texture pool</returns>
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public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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public T FindOrCreate(GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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{
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// Remove old entries from the cache, if possible.
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while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
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@@ -99,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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// If not found, create a new one.
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pool = CreatePool(_context, channel, address, maximumId);
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pool = CreatePool(_context, channel, physicalMemory, address, maximumId);
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pool.CacheNode = _pools.AddLast(pool);
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pool.CacheTimestamp = _currentTimestamp;
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@@ -114,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="channel">GPU channel that the pool belongs to</param>
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/// <param name="address">Address of the pool in guest memory</param>
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/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physical, ulong address, int maximumId);
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public void Dispose()
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{
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@@ -1,3 +1,5 @@
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using Ryujinx.Graphics.Gpu.Memory;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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@@ -22,9 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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/// <param name="address">Address of the sampler pool in guest memory</param>
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/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
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protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
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protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId)
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{
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return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
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return new SamplerPool(context, physicalMemory, address, maximumId);
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}
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}
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}
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@@ -660,6 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
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ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
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BufferCache bufferCache = null;
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for (int index = 0; index < length; index++)
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{
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@@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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else
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{
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
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bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
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if (texture != null)
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{
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entry.Textures[texture] = texture.InvalidatedSequence;
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@@ -702,11 +703,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index); }
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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}
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else if (isImage)
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@@ -797,11 +797,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
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if (separateSamplerBuffer)
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{
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
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}
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else
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{
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@@ -828,11 +828,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
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if (separateSamplerBuffer)
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{
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
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}
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else
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{
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@@ -901,16 +900,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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var bufferCache = textureBufferBounds.BufferCache;
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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}
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else if (isImage)
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@@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
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cachedTextureBufferIndex = textureBufferIndex;
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if (samplerBufferIndex == textureBufferIndex)
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@@ -410,7 +410,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
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cachedSamplerBufferIndex = samplerBufferIndex;
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}
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}
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@@ -524,7 +524,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
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var bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, false);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@@ -659,7 +660,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
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var bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, true);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@@ -715,9 +717,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
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int textureId = TextureHandle.UnpackTextureId(packedId);
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var physical = _channel.MemoryManager.GetBackingMemory(poolGpuVa);
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ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
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TextureDescriptor descriptor;
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@@ -751,12 +754,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
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ulong textureBufferAddress = _isCompute
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(var texturePhysicalMemory, ulong textureBufferAddress) = _isCompute
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? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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int handle = textureBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
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? texturePhysicalMemory.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
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: 0;
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// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
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@@ -771,12 +774,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
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{
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ulong samplerBufferAddress = _isCompute
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(var samplerPhysicalMemory, ulong samplerBufferAddress) = _isCompute
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
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? samplerPhysicalMemory.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
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: 0;
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}
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else
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@@ -813,7 +816,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (poolAddress != MemoryManager.PteUnmapped)
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{
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texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
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var physical = _channel.MemoryManager.GetBackingMemory(_texturePoolGpuVa);
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texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
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_texturePool = texturePool;
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}
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}
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@@ -824,7 +828,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (poolAddress != MemoryManager.PteUnmapped)
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{
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samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
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var physical = _channel.MemoryManager.GetBackingMemory(_samplerPoolGpuVa);
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samplerPool = _samplerPoolCache.FindOrCreate(_channel, physical, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
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_samplerPool = samplerPool;
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}
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}
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@@ -385,8 +385,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
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{
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ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
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var physical = _channel.MemoryManager.GetBackingMemory(poolAddress);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
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return texturePool;
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}
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@@ -160,9 +160,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="context">GPU context that the texture pool belongs to</param>
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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/// <param name="physicalMemory">Backing memory of the pool</param>
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/// <param name="address">Address of the texture pool in guest memory</param>
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/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
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public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
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public TexturePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId) : base(context, physicalMemory, address, maximumId)
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{
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_channel = channel;
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_aliasLists = new Dictionary<Texture, TextureAliasList>();
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@@ -192,8 +193,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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return ref descriptor;
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}
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TextureInfo info = GetInfo(descriptor, out int layerSize);
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texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
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var info = GetInfo(descriptor, out int layerSize);
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var memoryManager = _channel.MemoryManager;
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var textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
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texture = textureCache.FindOrCreateTexture(memoryManager, TextureSearchFlags.ForSampler, info, layerSize);
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// If this happens, then the texture address is invalid, we can't add it to the cache.
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if (texture == null)
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@@ -361,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="deferred">If true, queue the dereference to happen on the render thread, otherwise dereference immediately</param>
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public void ForceRemove(Texture texture, int id, bool deferred)
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{
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Texture previous = Interlocked.Exchange(ref Items[id], null);
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Texture previous = Interlocked.Exchange(ref Items[id], null);
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if (deferred)
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{
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@@ -421,7 +424,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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continue;
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}
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MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
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var textureCache = _channel.MemoryManager.GetBackingMemory(address).TextureCache;
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var range = textureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
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// If the texture is not mapped at all, delete its reference.
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@@ -446,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!range.Equals(texture.Range))
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{
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// Part of the texture was mapped or unmapped. Replace the range and regenerate tracking handles.
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if (!_channel.MemoryManager.Physical.TextureCache.UpdateMapping(texture, range))
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if (!textureCache.UpdateMapping(texture, range))
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{
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// Texture could not be remapped due to a collision, just delete it.
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if (Interlocked.Exchange(ref Items[request.ID], null) != null)
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@@ -481,6 +485,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="size">Size of the range being invalidated</param>
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protected override void InvalidateRangeImpl(ulong address, ulong size)
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{
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var memoryManager = _channel.MemoryManager;
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ProcessDereferenceQueue();
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ulong endAddress = address + size;
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@@ -505,7 +510,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (texture.HasOneReference())
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{
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_channel.MemoryManager.Physical.TextureCache.AddShortCache(texture, ref cachedDescriptor);
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var textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
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textureCache.AddShortCache(texture, ref cachedDescriptor);
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}
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if (Interlocked.Exchange(ref Items[id], null) != null)
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@@ -1,3 +1,5 @@
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using Ryujinx.Graphics.Gpu.Memory;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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@@ -20,11 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="context">GPU context that the texture pool belongs to</param>
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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/// <param name="physicalMemory">Backing memory of the pool</param>
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/// <param name="address">Address of the texture pool in guest memory</param>
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/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
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protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
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protected override TexturePool CreatePool(
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GpuContext context,
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GpuChannel channel,
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PhysicalMemory physicalMemory,
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ulong address,
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int maximumId)
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{
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return new TexturePool(context, channel, address, maximumId);
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return new TexturePool(context, channel, physicalMemory, address, maximumId);
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}
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}
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}
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