Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Generic;
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@@ -64,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="maximumId">Maximum ID of the texture pool</param>
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/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
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/// <returns>The found or newly created texture pool</returns>
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public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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public T FindOrCreate(GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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{
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// Remove old entries from the cache, if possible.
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while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
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@@ -99,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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// If not found, create a new one.
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pool = CreatePool(_context, channel, address, maximumId);
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pool = CreatePool(_context, channel, physicalMemory, address, maximumId);
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pool.CacheNode = _pools.AddLast(pool);
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pool.CacheTimestamp = _currentTimestamp;
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@@ -114,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="channel">GPU channel that the pool belongs to</param>
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/// <param name="address">Address of the pool in guest memory</param>
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/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
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protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physical, ulong address, int maximumId);
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public void Dispose()
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{
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