Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
@@ -660,6 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
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ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
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BufferCache bufferCache = null;
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for (int index = 0; index < length; index++)
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{
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@@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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else
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{
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
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bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
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if (texture != null)
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{
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entry.Textures[texture] = texture.InvalidatedSequence;
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@@ -702,11 +703,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index); }
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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}
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else if (isImage)
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@@ -797,11 +797,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
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if (separateSamplerBuffer)
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{
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
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}
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else
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{
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@@ -828,11 +828,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
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if (separateSamplerBuffer)
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{
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
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}
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else
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{
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@@ -901,16 +900,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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var bufferCache = textureBufferBounds.BufferCache;
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
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}
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}
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else if (isImage)
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