Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -160,9 +160,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="context">GPU context that the texture pool belongs to</param>
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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/// <param name="physicalMemory">Backing memory of the pool</param>
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/// <param name="address">Address of the texture pool in guest memory</param>
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/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
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public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
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public TexturePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId) : base(context, physicalMemory, address, maximumId)
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{
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_channel = channel;
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_aliasLists = new Dictionary<Texture, TextureAliasList>();
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@@ -192,8 +193,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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return ref descriptor;
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}
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TextureInfo info = GetInfo(descriptor, out int layerSize);
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texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
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var info = GetInfo(descriptor, out int layerSize);
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var memoryManager = _channel.MemoryManager;
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var textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
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texture = textureCache.FindOrCreateTexture(memoryManager, TextureSearchFlags.ForSampler, info, layerSize);
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// If this happens, then the texture address is invalid, we can't add it to the cache.
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if (texture == null)
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@@ -361,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="deferred">If true, queue the dereference to happen on the render thread, otherwise dereference immediately</param>
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public void ForceRemove(Texture texture, int id, bool deferred)
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{
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Texture previous = Interlocked.Exchange(ref Items[id], null);
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Texture previous = Interlocked.Exchange(ref Items[id], null);
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if (deferred)
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{
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@@ -421,7 +424,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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continue;
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}
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MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
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var textureCache = _channel.MemoryManager.GetBackingMemory(address).TextureCache;
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var range = textureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
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// If the texture is not mapped at all, delete its reference.
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@@ -446,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!range.Equals(texture.Range))
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{
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// Part of the texture was mapped or unmapped. Replace the range and regenerate tracking handles.
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if (!_channel.MemoryManager.Physical.TextureCache.UpdateMapping(texture, range))
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if (!textureCache.UpdateMapping(texture, range))
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{
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// Texture could not be remapped due to a collision, just delete it.
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if (Interlocked.Exchange(ref Items[request.ID], null) != null)
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@@ -481,6 +485,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="size">Size of the range being invalidated</param>
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protected override void InvalidateRangeImpl(ulong address, ulong size)
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{
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var memoryManager = _channel.MemoryManager;
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ProcessDereferenceQueue();
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ulong endAddress = address + size;
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@@ -505,7 +510,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (texture.HasOneReference())
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{
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_channel.MemoryManager.Physical.TextureCache.AddShortCache(texture, ref cachedDescriptor);
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var textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
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textureCache.AddShortCache(texture, ref cachedDescriptor);
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}
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if (Interlocked.Exchange(ref Items[id], null) != null)
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