Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -9,6 +9,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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readonly struct BufferBounds : IEquatable<BufferBounds>
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{
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/// <summary>
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/// Physical memory backing the buffer.
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/// </summary>
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public PhysicalMemory Physical { get; }
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/// <summary>
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/// Buffer cache that owns the buffer.
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/// </summary>
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public BufferCache BufferCache => Physical.BufferCache;
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/// <summary>
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/// Physical memory ranges where the buffer is mapped.
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/// </summary>
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@@ -29,8 +39,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="range">Physical memory ranges where the buffer is mapped</param>
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/// <param name="flags">Buffer usage flags</param>
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public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
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public BufferBounds(PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
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{
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Physical = physical;
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Range = range;
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Flags = flags;
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}
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