Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
@@ -735,18 +735,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <remarks>
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/// This does a GPU side copy.
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/// </remarks>
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/// <param name="context">GPU context</param>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="srcVa">GPU virtual address of the copy source</param>
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/// <param name="dstVa">GPU virtual address of the copy destination</param>
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/// <param name="size">Size in bytes of the copy</param>
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public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
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public static void CopyBuffer(GpuContext context, MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
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{
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MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size, BufferStage.Copy);
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MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size, BufferStage.Copy);
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var srcPhysical = memoryManager.GetBackingMemory(srcVa);
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var dstPhysical = memoryManager.GetBackingMemory(dstVa);
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var srcRange = srcPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, srcVa, size, BufferStage.Copy);
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var dstRange = dstPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, dstVa, size, BufferStage.Copy);
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if (srcRange.Count == 1 && dstRange.Count == 1)
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{
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CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
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CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
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}
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else
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{
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@@ -777,7 +781,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong dstSize = dstSubRange.Size - dstOffset;
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ulong copySize = Math.Min(srcSize, dstSize);
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CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
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CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
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srcOffset += copySize;
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dstOffset += copySize;
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@@ -793,18 +797,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// This does a GPU side copy.
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/// </remarks>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="srcPhysical">Physical memory backing the source buffer.</param>
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/// <param name="dstPhysical">Physical memory backing the destination buffer.</param>
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/// <param name="srcAddress">Physical address of the copy source</param>
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/// <param name="dstAddress">Physical address of the copy destination</param>
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/// <param name="size">Size in bytes of the copy</param>
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private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
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private static void CopyBufferSingleRange(
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GpuContext context,
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PhysicalMemory srcPhysical,
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PhysicalMemory dstPhysical,
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ulong srcAddress,
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ulong dstAddress,
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ulong size)
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{
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Buffer srcBuffer = GetBuffer(srcAddress, size, BufferStage.Copy);
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Buffer dstBuffer = GetBuffer(dstAddress, size, BufferStage.Copy);
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var srcBuffer = srcPhysical.BufferCache.GetBuffer(srcAddress, size, BufferStage.Copy);
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var dstBuffer = dstPhysical.BufferCache.GetBuffer(dstAddress, size, BufferStage.Copy);
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int srcOffset = (int)(srcAddress - srcBuffer.Address);
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int dstOffset = (int)(dstAddress - dstBuffer.Address);
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_context.Renderer.Pipeline.CopyBuffer(
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context.Renderer.Pipeline.CopyBuffer(
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srcBuffer.Handle,
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dstBuffer.Handle,
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srcOffset,
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@@ -820,7 +832,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
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dstBuffer.ClearModified(dstAddress, size);
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memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
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dstPhysical.WriteTrackedResource(dstAddress, srcPhysical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
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}
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dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
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@@ -849,7 +861,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
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memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
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memoryManager.GetBackingMemory(gpuVa).FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
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buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
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}
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