Implement changes from gdkchan/buffer-sharing-rebased

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
Jacobwasbeast
2025-02-06 03:48:54 -06:00
parent d1da937fce
commit 3ca8618f5f
53 changed files with 1388 additions and 294 deletions

View File

@@ -735,18 +735,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <remarks>
/// This does a GPU side copy.
/// </remarks>
/// <param name="context">GPU context</param>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="srcVa">GPU virtual address of the copy source</param>
/// <param name="dstVa">GPU virtual address of the copy destination</param>
/// <param name="size">Size in bytes of the copy</param>
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
public static void CopyBuffer(GpuContext context, MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
{
MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size, BufferStage.Copy);
MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size, BufferStage.Copy);
var srcPhysical = memoryManager.GetBackingMemory(srcVa);
var dstPhysical = memoryManager.GetBackingMemory(dstVa);
var srcRange = srcPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, srcVa, size, BufferStage.Copy);
var dstRange = dstPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, dstVa, size, BufferStage.Copy);
if (srcRange.Count == 1 && dstRange.Count == 1)
{
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
}
else
{
@@ -777,7 +781,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong dstSize = dstSubRange.Size - dstOffset;
ulong copySize = Math.Min(srcSize, dstSize);
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
srcOffset += copySize;
dstOffset += copySize;
@@ -793,18 +797,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This does a GPU side copy.
/// </remarks>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="srcPhysical">Physical memory backing the source buffer.</param>
/// <param name="dstPhysical">Physical memory backing the destination buffer.</param>
/// <param name="srcAddress">Physical address of the copy source</param>
/// <param name="dstAddress">Physical address of the copy destination</param>
/// <param name="size">Size in bytes of the copy</param>
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
private static void CopyBufferSingleRange(
GpuContext context,
PhysicalMemory srcPhysical,
PhysicalMemory dstPhysical,
ulong srcAddress,
ulong dstAddress,
ulong size)
{
Buffer srcBuffer = GetBuffer(srcAddress, size, BufferStage.Copy);
Buffer dstBuffer = GetBuffer(dstAddress, size, BufferStage.Copy);
var srcBuffer = srcPhysical.BufferCache.GetBuffer(srcAddress, size, BufferStage.Copy);
var dstBuffer = dstPhysical.BufferCache.GetBuffer(dstAddress, size, BufferStage.Copy);
int srcOffset = (int)(srcAddress - srcBuffer.Address);
int dstOffset = (int)(dstAddress - dstBuffer.Address);
_context.Renderer.Pipeline.CopyBuffer(
context.Renderer.Pipeline.CopyBuffer(
srcBuffer.Handle,
dstBuffer.Handle,
srcOffset,
@@ -820,7 +832,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
dstBuffer.ClearModified(dstAddress, size);
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
dstPhysical.WriteTrackedResource(dstAddress, srcPhysical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
}
dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
@@ -849,7 +861,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
memoryManager.GetBackingMemory(gpuVa).FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
}